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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="Nahat Anoj" data-source="post: 3734672" data-attributes="member: 25075"><p>I was thinking this the other day and concluded that this is a desireable result of the 4e monster system (at least, given what I know of it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). </p><p></p><p>At the seminar I attended, Andy Collins said the assumed setting of 4e is "points of light in a dark world." It sounds like it'll be a world of fear - no powerful kingdom of goodness and light is around to bail out civilization, and no great and benevolent archmage will appear to save the day. Peasants and other hapless folk beset by savagery and unknown terrors, with only the PCs standing in the way. At a game mechanics level, this theme of isolation and the unknown is reinforced by making monsters mechanically distinct from PCs - players will never really know the capabilities of the horrors their characters face.</p><p></p><p>We can argue over whether or not we want D&D to be like this, but I think it's a welcome game mechanics change that moves the theme of D&D closer to it's pulpy, sword & sorcery roots (Conan, Lankhmar, Elric, etc.).</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 3734672, member: 25075"] I was thinking this the other day and concluded that this is a desireable result of the 4e monster system (at least, given what I know of it :) ). At the seminar I attended, Andy Collins said the assumed setting of 4e is "points of light in a dark world." It sounds like it'll be a world of fear - no powerful kingdom of goodness and light is around to bail out civilization, and no great and benevolent archmage will appear to save the day. Peasants and other hapless folk beset by savagery and unknown terrors, with only the PCs standing in the way. At a game mechanics level, this theme of isolation and the unknown is reinforced by making monsters mechanically distinct from PCs - players will never really know the capabilities of the horrors their characters face. We can argue over whether or not we want D&D to be like this, but I think it's a welcome game mechanics change that moves the theme of D&D closer to it's pulpy, sword & sorcery roots (Conan, Lankhmar, Elric, etc.). [/QUOTE]
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Complete Disagreement With Mike on Monsters (see post #205)
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