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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3762350" data-attributes="member: 5143"><p>It's because the most "fun" encounter is one where the enemy is relatively equal to the party in terms of its to hit and damage for its abilities but one that survives longer than one of the PCs would if it were being attacked by 5 monsters at once.</p><p></p><p>Also, it's more "interesting" if a monster has more interesting things to do than just attack once per round. Most combats only last 3 or 4 rounds, so the encounter has to have a variety of interesting things happen during that time. With 5 enemies, you will have a number of things happen each round. With one creature, you only get one thing happening each round. But it doesn't make sense to throw 5 beholders at a party just to fix that.</p><p></p><p>Unfortunately, there currently isn't a way to create a creature like this in 3.5e. If a creature has enough hit points to create a longer, more epic feel to the battle, its attacks are likely going to hit near 100% of the time and it will have way more feats than the party, way more skill points and will have way too high DCs for its special abilities.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3762350, member: 5143"] It's because the most "fun" encounter is one where the enemy is relatively equal to the party in terms of its to hit and damage for its abilities but one that survives longer than one of the PCs would if it were being attacked by 5 monsters at once. Also, it's more "interesting" if a monster has more interesting things to do than just attack once per round. Most combats only last 3 or 4 rounds, so the encounter has to have a variety of interesting things happen during that time. With 5 enemies, you will have a number of things happen each round. With one creature, you only get one thing happening each round. But it doesn't make sense to throw 5 beholders at a party just to fix that. Unfortunately, there currently isn't a way to create a creature like this in 3.5e. If a creature has enough hit points to create a longer, more epic feel to the battle, its attacks are likely going to hit near 100% of the time and it will have way more feats than the party, way more skill points and will have way too high DCs for its special abilities. [/QUOTE]
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Community
General Tabletop Discussion
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Complete Disagreement With Mike on Monsters (see post #205)
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