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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3763822" data-attributes="member: 710"><p>If the monster is a "Brute", he is just like most meelee combat monster (Troll, Ogre, Giant) outside of combat: He sucks at it. </p><p></p><p>It might also be important to keep in mind these two things: </p><p>1) The designers brag about how all the parts of the system works together and each subsystem is informed by the others. This indicates to me that the designers are very well aware that their combat brutes must be usable in a social challenge, too, if they are designing social challenge rules! But usable can just be: Has the default modifier for bluff, diplomacy, intimidate, sense motive and gather information for a 10th level monster. But that's not different from what we have now.</p><p></p><p>2) None of the character or combat roles discussed about tell anything about social encounters. Striker, Defender, Leader, Controller (and what where the monster roles again?), nothing says anything about how this affect social challenges. The "roles" in social challenges have not been discussed yet. Maybe there are some (and maybe there are social equivalents of striker, defender, leader and controller), maybe there are not. (Seems like a possible weakness to me.) We'll see.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3763822, member: 710"] If the monster is a "Brute", he is just like most meelee combat monster (Troll, Ogre, Giant) outside of combat: He sucks at it. It might also be important to keep in mind these two things: 1) The designers brag about how all the parts of the system works together and each subsystem is informed by the others. This indicates to me that the designers are very well aware that their combat brutes must be usable in a social challenge, too, if they are designing social challenge rules! But usable can just be: Has the default modifier for bluff, diplomacy, intimidate, sense motive and gather information for a 10th level monster. But that's not different from what we have now. 2) None of the character or combat roles discussed about tell anything about social encounters. Striker, Defender, Leader, Controller (and what where the monster roles again?), nothing says anything about how this affect social challenges. The "roles" in social challenges have not been discussed yet. Maybe there are some (and maybe there are social equivalents of striker, defender, leader and controller), maybe there are not. (Seems like a possible weakness to me.) We'll see. [/QUOTE]
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Complete Disagreement With Mike on Monsters (see post #205)
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