[Complete Divine] Divine Feats and Turn Attempts

Thanee

First Post
Simple question, maybe not so simple answer.

Can you spend turn attempts from domains like plant, moon, etc. which grant the ability to turn/rebuke creatures that are not undead, to power divine feats?

Bye
Thanee
 
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Thanee said:
Simple question, maybe not so simple answer.

Can you spend turn attempts from domains like plant, moon, etc. which grant the ability to turn/rebuke creatures that are not undead, to power divine feats?

Depends on what the feats require -- do they specify 'turn undead' attempts, or 'turn' attempts? (Don't have my books at work or I'd look it up).

If the feat just specifies 'Turn' then I don't know why you couldn't. The domain-granted turning powers are divine, the feat is divine, shouldn't be a problem. The burning of turn attempts was just a (clever, IMO) way to represent the cleric tapping into the wellspring of his faith to achieve things he could not otherwise.
 

The problem is... the requirement line usually lists turn undead specifically (but that's only for getting the feat). In the text they only talk about turn attempts.

Bye
Thanee
 

I would say that you have to be able to turn 'undead' to get the feats, but you can use any positive energy turning attempts with the divine feats. Unless the feats happened to specifically mention undead turning attempts, which IIRC isn't the case.
 

Hi!

I guess not. If you'll look at the feats Elemental Healing and Elemental Smiting - both Divine feats - you'll get the strong suggestion that those - and only those - attempts are not turn undead attempts to activate the feats.

The "Special" entries of both feats remind you to not confound those attempts.

Complete Divine pages 80/81 said:
[...] Unlike other divine feats, you can't use a turn or rebuke undead attempt (or other turning attempt) to activate the feat.

Kind regards
 
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The SRD is down, so i can't check the specific reference. But I really thought Extra Turning mentioned specifically it was only in reference to attempts to turn undead, even if you can turn other types of creatures.

I would say that "turn attempts" refer to only the ability to turn undead and not the ability to turn other creatures. Evidence? Well, none really. Just some vague recollection of there being a restriction. Maybe that was in DotF though.
 

Hmm... some feats also specify turn undead in the text, while others don't (i.e. Divine Metamagic does, Divine Spell Power does not).

But relating to the elemental feats, divine ... probably means related to the channeling of positive/negative energy which is represented by turn/rebuke undead only (not elementals, plants or whatnot).

Bye
Thanee
 

Complete Warrior, pg. 106: Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead.

It seems as though only turn undead works, not turn elemental, plant, etc.
 


thorian said:
Complete Warrior, pg. 106: Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead.

It seems as though only turn undead works, not turn elemental, plant, etc.

Yeah, looks like. Thanks! :)

@Jester: Someone mentioned those Elemental feats above, which are similar but require the turn/rebuke elemental ability.

Bye
Thanee
 

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