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<blockquote data-quote="Wish" data-source="post: 1774113" data-attributes="member: 13404"><p>Spikes doesn't bother me. It's cool and all, but doesn't fundamentally change the way the game is played. It's a weapon booster, and somebody still has to use that weapon. Quill Blast is just ridiculous. To fix it, I think needs one major change and one minor change. The first is to remove the words "per quill" from the sentence "Lodged quills impose a -1 penalty on attacks, saves, and checks per quill." As it stands right now, the spell inflicts, on average, a -14 penalty to everything against a Huge creature. That's absurd (as is the -7 to everything against medium creatures - it's better than a maximized and empowered enervation). </p><p></p><p>The second change I'd make is to remove the variable number of quills, or the variable damage per quill. As it is now, the spell double dips on Empower and Maximize metamagic feats, it gets both more quills, and more damage per quill. Whereas a cone of cold (comparable level) gets 1.5 times as much damage from Empower, a quill blast gets 2.25 times as much damage. That's not right. Instead, it should either do a fixed number of quills (say 1, 3, 5, 7, 9 by size) or a fixed damage per quill (4 points perhaps). Especially since the spell is already overpowered by doing magical, non-elemental damage (no way to avoid it), and having a powerful secondary effect that's equivalent to a mass enervation spell.</p></blockquote><p></p>
[QUOTE="Wish, post: 1774113, member: 13404"] Spikes doesn't bother me. It's cool and all, but doesn't fundamentally change the way the game is played. It's a weapon booster, and somebody still has to use that weapon. Quill Blast is just ridiculous. To fix it, I think needs one major change and one minor change. The first is to remove the words "per quill" from the sentence "Lodged quills impose a -1 penalty on attacks, saves, and checks per quill." As it stands right now, the spell inflicts, on average, a -14 penalty to everything against a Huge creature. That's absurd (as is the -7 to everything against medium creatures - it's better than a maximized and empowered enervation). The second change I'd make is to remove the variable number of quills, or the variable damage per quill. As it is now, the spell double dips on Empower and Maximize metamagic feats, it gets both more quills, and more damage per quill. Whereas a cone of cold (comparable level) gets 1.5 times as much damage from Empower, a quill blast gets 2.25 times as much damage. That's not right. Instead, it should either do a fixed number of quills (say 1, 3, 5, 7, 9 by size) or a fixed damage per quill (4 points perhaps). Especially since the spell is already overpowered by doing magical, non-elemental damage (no way to avoid it), and having a powerful secondary effect that's equivalent to a mass enervation spell. [/QUOTE]
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