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<blockquote data-quote="jsaving" data-source="post: 1491580" data-attributes="member: 16726"><p>I don't see that happening for the simple reason that bards can only cast 6th level spells, robbing them of 1/3 of the benefit of the feat. Also bards already have a fair assortment of attack spells and healing spells, plus the best knowledge-gathering skills in the game, leaving them no real niche they need to fill out as far as casting is concerned. (Except possibly direct damage spells like fireball, but direct damage spells are the one thing you don't want to cast in this way because your DCs won't be very good.) And finally, most bards are already quite good at "use magic device," so the extra item-using aspect of this feat would be wasted on them.</p><p></p><p>In my opinion sorcerers are the most obvious people to take this feat because they can then pick up 1 known "cure" spell and then scale it as needed on-the-fly with metamagic feats such as empower spell. It's a tougher call for wizards since they're denying themselves a fireball or magic missile to memorize what others in the party should already be able to handle. Then again, the prereqs will be much easier to meet for a wizard, so perhaps wizards would only be slightly less likely to take the feat.</p><p></p><p>Is it an absolute no-brainer to take this feat if you know you'll usually/always be adventuring with other people who have plenty of healing power? No. But being able to cast even a single 'heal' each day is a nice asset even in those cases, and for characters who don't necessarily know they'll always be with healers, it could be a welcome boost indeed.</p></blockquote><p></p>
[QUOTE="jsaving, post: 1491580, member: 16726"] I don't see that happening for the simple reason that bards can only cast 6th level spells, robbing them of 1/3 of the benefit of the feat. Also bards already have a fair assortment of attack spells and healing spells, plus the best knowledge-gathering skills in the game, leaving them no real niche they need to fill out as far as casting is concerned. (Except possibly direct damage spells like fireball, but direct damage spells are the one thing you don't want to cast in this way because your DCs won't be very good.) And finally, most bards are already quite good at "use magic device," so the extra item-using aspect of this feat would be wasted on them. In my opinion sorcerers are the most obvious people to take this feat because they can then pick up 1 known "cure" spell and then scale it as needed on-the-fly with metamagic feats such as empower spell. It's a tougher call for wizards since they're denying themselves a fireball or magic missile to memorize what others in the party should already be able to handle. Then again, the prereqs will be much easier to meet for a wizard, so perhaps wizards would only be slightly less likely to take the feat. Is it an absolute no-brainer to take this feat if you know you'll usually/always be adventuring with other people who have plenty of healing power? No. But being able to cast even a single 'heal' each day is a nice asset even in those cases, and for characters who don't necessarily know they'll always be with healers, it could be a welcome boost indeed. [/QUOTE]
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