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Complete Divine: Feats & Spells
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1662538" data-attributes="member: 3146"><p>Feats:</p><p></p><p>Even restricted to characters who have the metamagic feat in question, I don't like Divine Metamagic. Quickening 9th level spells with Divine Metamagic: Quicken or empowering spells of your maximum castable level is a potentially overpowering ability. If it were limited to spells that you could normally use the metamagic feat on (ie, you need to cast 7th level spells to empower a 5th level spell and 9th level spells to quicken a 5th level spell), I would see it as balanced. As it is, it's problematic.</p><p></p><p>The rest of the feats seem alright.</p><p></p><p>Prestige classes: Ur-Priest has a lot of abilities that are potentially overpowering. It makes a good NPC class as it's written provided the DM doesn't do anything too cheesy. For a PC class, however, the possibilities are endless. Simply being able to steal spell-like abilities like Wish is potentially game-breaking no matter how many or few levels it takes to take the class.</p><p></p><p>Spells: Cometfall and Quill Blast are clearly problematic. Miasma is still a bad idea unless you give it the fort negates save like the authors suggested on the WotC boards. Nature's Favor is WAY over the top too. (With the number of broken druid spells and abilities coming out of WotC these days, one wonders if anyone up there actually plays druids). Most of the others are fine. Briar Web's newest incarnation seems reasonably balanced. The vigor spells are interesting but not overpowering unless you're REALLY bothered by the possibility that a party of PCs who almost exclusively uses wands for healing might save 1500 gold over three-four levels vis a vis wands of CLW. (And the time required to heal with vigor vis a vis CLW will often mean that minute/level buffs run out rather than still being active in the next one or two encounters).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1662538, member: 3146"] Feats: Even restricted to characters who have the metamagic feat in question, I don't like Divine Metamagic. Quickening 9th level spells with Divine Metamagic: Quicken or empowering spells of your maximum castable level is a potentially overpowering ability. If it were limited to spells that you could normally use the metamagic feat on (ie, you need to cast 7th level spells to empower a 5th level spell and 9th level spells to quicken a 5th level spell), I would see it as balanced. As it is, it's problematic. The rest of the feats seem alright. Prestige classes: Ur-Priest has a lot of abilities that are potentially overpowering. It makes a good NPC class as it's written provided the DM doesn't do anything too cheesy. For a PC class, however, the possibilities are endless. Simply being able to steal spell-like abilities like Wish is potentially game-breaking no matter how many or few levels it takes to take the class. Spells: Cometfall and Quill Blast are clearly problematic. Miasma is still a bad idea unless you give it the fort negates save like the authors suggested on the WotC boards. Nature's Favor is WAY over the top too. (With the number of broken druid spells and abilities coming out of WotC these days, one wonders if anyone up there actually plays druids). Most of the others are fine. Briar Web's newest incarnation seems reasonably balanced. The vigor spells are interesting but not overpowering unless you're REALLY bothered by the possibility that a party of PCs who almost exclusively uses wands for healing might save 1500 gold over three-four levels vis a vis wands of CLW. (And the time required to heal with vigor vis a vis CLW will often mean that minute/level buffs run out rather than still being active in the next one or two encounters). [/QUOTE]
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