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<blockquote data-quote="Li Shenron" data-source="post: 1490147" data-attributes="member: 1465"><p>Having taken a look at the (small) preview on WotC website, what I can get a glimpse from it seems quite good.</p><p></p><p>The Pious Templar is definitely a renamed version of the Templar from Defenders of the Faith, which I don't remember now what benefits used to give compared to the revised one in CD. I would have definitely preferred it to have its own spell list, otherwise it is just too similar to a Paladin (the only unique feature left is Mettle). However it seems pretty balanced.</p><p></p><p>The feats previewed are IMHO very nice:</p><p></p><p>Arcane Disciple is for arcane spellcasters and gives the option to learn the 9 spells from one domain of your patron deity as they were in your spell list, with some tweaks however. You don't automatically know them.</p><p>I think it is a good idea for a different Wizard or Sorcerer, for example you could select the Healing domain and learn a couple of Cure Wounds.</p><p></p><p>Eagle's Wings is a little weak, and I suppose all the animal feats above will be the same. It lets you use one wild shape attempt to grow wings and fly as an eagle (actually slower), without changing everything else to eagle. I think that most of the time you could just do that - wildshape into an eagle and fly - without spending a feat. Also for some unknown reasons it always lasts 1 hour only.</p><p></p><p>Glorious Weapon is IMHO a great divine feat: spend a turn/rebuke undead attempt to imbue all your allies' weapons into good/evil-aligned. Unfortunately only for 1 round.</p><p></p><p>I don't remember how much was the slot increase cost for Reach Spell, in CD it is +2.</p><p></p><p>Finally, the True Believer feat gives you +2 to any one/day ST of your choice and opens up as requisite for other stuff.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1490147, member: 1465"] Having taken a look at the (small) preview on WotC website, what I can get a glimpse from it seems quite good. The Pious Templar is definitely a renamed version of the Templar from Defenders of the Faith, which I don't remember now what benefits used to give compared to the revised one in CD. I would have definitely preferred it to have its own spell list, otherwise it is just too similar to a Paladin (the only unique feature left is Mettle). However it seems pretty balanced. The feats previewed are IMHO very nice: Arcane Disciple is for arcane spellcasters and gives the option to learn the 9 spells from one domain of your patron deity as they were in your spell list, with some tweaks however. You don't automatically know them. I think it is a good idea for a different Wizard or Sorcerer, for example you could select the Healing domain and learn a couple of Cure Wounds. Eagle's Wings is a little weak, and I suppose all the animal feats above will be the same. It lets you use one wild shape attempt to grow wings and fly as an eagle (actually slower), without changing everything else to eagle. I think that most of the time you could just do that - wildshape into an eagle and fly - without spending a feat. Also for some unknown reasons it always lasts 1 hour only. Glorious Weapon is IMHO a great divine feat: spend a turn/rebuke undead attempt to imbue all your allies' weapons into good/evil-aligned. Unfortunately only for 1 round. I don't remember how much was the slot increase cost for Reach Spell, in CD it is +2. Finally, the True Believer feat gives you +2 to any one/day ST of your choice and opens up as requisite for other stuff. [/QUOTE]
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