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Complete Divine Power: Cleric Domain Tier List
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<blockquote data-quote="Zardnaar" data-source="post: 9509848" data-attributes="member: 6716779"><p>Trickery</p><p> The former worst cleric in the PHB it was generally a C tier archetype. Made worse by Shadowheart in BG3 which made it a bot more obvious. It's been buffed a lot and benefits from changed to the base cleric. </p><p></p><p>Level 3</p><p>Blessing of the Trickster. </p><p> Magic action grant advantage on stealth checks. At will but limited to one creature at a time. Includes yourself. This ability is situational but potentially great. I like it and it encourages sneaky sneaky. </p><p></p><p>Invoke Duplicity. </p><p></p><p> Spend your channel divinity to create a duplicate. You can cast spells through it and it grants advantage. Best part bonus action. Personally I find it annoying missing with guiding bolt for example. This helps with that. Very good ability. </p><p></p><p>Domain Spells.</p><p> The trickery domain is full of utility and control spells absent from the Cleric spell list. Overall it's a very strong list and gives you alternatives to Spiritual Guardian spam. </p><p></p><p> Level 6</p><p> Tricksters Transposition </p><p> Basically when you use your invoke Duplicity ability you can swap places with your duplicate. Lots of uses for this I'm combat and out. A mobility cleric using Spirit Guardians I suspect is a new meta thing to do. If you're not a Orc this ability enables that along with various other tricks one can dream up. Makes a very good ability into a great one. </p><p></p><p>Level 17</p><p> Improved Duplicity. Your duplicate buffs allies and heals 17-20 hp when it ends. The healing is mostly incidental at this point but the first parts great. More awesome sauce layered on your best feature. Comes so late it will probably never matter.</p><p></p><p> Overall it's all about yur invoke Duplicity that upgrades. Downside is it's competing when you actually need to turn undead. Light domain for example gets a few more resources on top of its radiance of the dawn. Whike no twilight cleric worthy of S tier I'm giving this a very strong A. Light domains also an A and is likely a bit more casual friendly. For those tactically minded players and powergamers this cleric might be better. Personally if I have to be the cleric again I'm picking this due to I've seen multiple light clerics in action (3 or 4) and my last PC was an Order Cleric. Zards favorite Cleric 2024 edition for what it's worth. </p><p></p><p>War</p><p></p><p> The war cleric was probably an effort to enable a weapon using cleric. Unfortunately the game mechanics tend to reward the pure cleric as a spellcaster. SAD vs MAD and with potent cantrip, spiritual weapon and guardians the war cleric was in a poor position. </p><p></p><p> Strangely enough nature and arcane clerics were often better at beat down than the war cleric. So how does the 2024 War Cleric 2.0 hold up?</p><p></p><p> Level 3. Guided Strike. </p><p></p><p> Use yur channel divinity gain a +10 bonus to hit. Can also be used on an ally. With a big spell effect or if you really need to hit. Almost a guaranteed hit just don't roll a 1. Decent ability potentially situationally great.</p><p></p><p> Domain Spells. </p><p></p><p> A lot of cleric spells but there's some great Stan outs here. Crusaders Mantle is a Paladin spell you can cast before the paladin. And steel wind strike is a lvl 5 ranger spell with potentially 30d10 force damage available at lvl 9. Hold monster as well. Good spell list overall B+. </p><p></p><p> War Priest. </p><p></p><p> Bonus action attack equal to wisdom modifier. Can now be refreshed on a short rest. The poor man's extra attack. To really use this you really need a decent strength scre or use a raper and moderate dexterity score. And can't be used with true strike. </p><p></p><p> Personally I would probably lean towards a 14 dexterity medium armor build and use a rapier. Also competes with spiritual weapon and the level 6 ability. Potentially great on a multiclass character. </p><p></p><p>Level 6 War God's Blessing. </p><p></p><p> Spend your channel divinity concentration free Shield of Faith or Spiritual Weapon. </p><p> Spiritual weapon got nerfed as it requires concentration now. However it scales better now with upcasting it. Shield of faith +2 AC 10 minutes concentration free. Options are nice. Good ability. </p><p></p><p>Avatar of Battle. </p><p></p><p> You gain resistance to bludgeoning, piercing and slashing damage. Comes late but works as advertised. By level 17 probably not great but decent at least. </p><p></p><p> So relative to where it was this is a great improvement. I find the abilities interesting and it's getting the creative juices flowing. Do I like this cleric? Yes. Would I want to play this cleric? Yes. Overall I would give this archetype a B+.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9509848, member: 6716779"] Trickery The former worst cleric in the PHB it was generally a C tier archetype. Made worse by Shadowheart in BG3 which made it a bot more obvious. It's been buffed a lot and benefits from changed to the base cleric. Level 3 Blessing of the Trickster. Magic action grant advantage on stealth checks. At will but limited to one creature at a time. Includes yourself. This ability is situational but potentially great. I like it and it encourages sneaky sneaky. Invoke Duplicity. Spend your channel divinity to create a duplicate. You can cast spells through it and it grants advantage. Best part bonus action. Personally I find it annoying missing with guiding bolt for example. This helps with that. Very good ability. Domain Spells. The trickery domain is full of utility and control spells absent from the Cleric spell list. Overall it's a very strong list and gives you alternatives to Spiritual Guardian spam. Level 6 Tricksters Transposition Basically when you use your invoke Duplicity ability you can swap places with your duplicate. Lots of uses for this I'm combat and out. A mobility cleric using Spirit Guardians I suspect is a new meta thing to do. If you're not a Orc this ability enables that along with various other tricks one can dream up. Makes a very good ability into a great one. Level 17 Improved Duplicity. Your duplicate buffs allies and heals 17-20 hp when it ends. The healing is mostly incidental at this point but the first parts great. More awesome sauce layered on your best feature. Comes so late it will probably never matter. Overall it's all about yur invoke Duplicity that upgrades. Downside is it's competing when you actually need to turn undead. Light domain for example gets a few more resources on top of its radiance of the dawn. Whike no twilight cleric worthy of S tier I'm giving this a very strong A. Light domains also an A and is likely a bit more casual friendly. For those tactically minded players and powergamers this cleric might be better. Personally if I have to be the cleric again I'm picking this due to I've seen multiple light clerics in action (3 or 4) and my last PC was an Order Cleric. Zards favorite Cleric 2024 edition for what it's worth. War The war cleric was probably an effort to enable a weapon using cleric. Unfortunately the game mechanics tend to reward the pure cleric as a spellcaster. SAD vs MAD and with potent cantrip, spiritual weapon and guardians the war cleric was in a poor position. Strangely enough nature and arcane clerics were often better at beat down than the war cleric. So how does the 2024 War Cleric 2.0 hold up? Level 3. Guided Strike. Use yur channel divinity gain a +10 bonus to hit. Can also be used on an ally. With a big spell effect or if you really need to hit. Almost a guaranteed hit just don't roll a 1. Decent ability potentially situationally great. Domain Spells. A lot of cleric spells but there's some great Stan outs here. Crusaders Mantle is a Paladin spell you can cast before the paladin. And steel wind strike is a lvl 5 ranger spell with potentially 30d10 force damage available at lvl 9. Hold monster as well. Good spell list overall B+. War Priest. Bonus action attack equal to wisdom modifier. Can now be refreshed on a short rest. The poor man's extra attack. To really use this you really need a decent strength scre or use a raper and moderate dexterity score. And can't be used with true strike. Personally I would probably lean towards a 14 dexterity medium armor build and use a rapier. Also competes with spiritual weapon and the level 6 ability. Potentially great on a multiclass character. Level 6 War God's Blessing. Spend your channel divinity concentration free Shield of Faith or Spiritual Weapon. Spiritual weapon got nerfed as it requires concentration now. However it scales better now with upcasting it. Shield of faith +2 AC 10 minutes concentration free. Options are nice. Good ability. Avatar of Battle. You gain resistance to bludgeoning, piercing and slashing damage. Comes late but works as advertised. By level 17 probably not great but decent at least. So relative to where it was this is a great improvement. I find the abilities interesting and it's getting the creative juices flowing. Do I like this cleric? Yes. Would I want to play this cleric? Yes. Overall I would give this archetype a B+. [/QUOTE]
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