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Complete Divine Power: Cleric Domain Tier List
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<blockquote data-quote="Ashrym" data-source="post: 9517661" data-attributes="member: 6750235"><p>A +10 bonus at 3rd level is a huge bonus compared to alternatives. It competes with divine spark in uses but between the two it's hard to imagine not having a use for channel divinity.</p><p></p><p></p><p></p><p>Domain spells is a strong feature for all clerics. More spells prepped this way allows for mor leeway in preparing other spells from the cleric list. I should point out, however, that crusaders mantle being on the paladin list doesn't somehow make it a better spell. The cleric is more likely to use spirit guardians or bless. </p><p></p><p>Similarly, steel wind strike is also a 5th level wizard spell. Just because war clerics might gain these spells before a paladin or ranger has no bearing on the relative effectiveness of these spells.</p><p></p><p>The list seems heavy on concentration spells. Something to keep in mind.</p><p></p><p></p><p></p><p>This is useful because it's a separate resource from spells or channel divinity, and it's not tied to the attack action. The war cleric could, for example, cast steel wind strike and then take a bonus action for this attack. </p><p></p><p>It's that bonus attack available for times the cleric wouldn't normally get one.</p><p></p><p>As for truestrike, that's not on the cleric list and divine strike already adds to the weapon damage once per turn. If the war cleric picks up truestrike another way, high elf lineage for example, the cleric can cast truestrike and then use war priest to attack again.</p><p></p><p></p><p></p><p>Or you could wear heavy armor with a 15 STR heavy armor build and use whatever weapon for more AC. War clerics aren't proficient wit rapiers unless you already selected the protector divine order so at that point it's only 1 more STR investment for that AC.</p><p></p><p></p><p></p><p>Good ability and also tied to channel divinity. It's great in that it casts a spell without a spell slot and lightens the concentration restriction. Casting spiritual weapon this way is the most likely use for channel divinity. That gets back to war priest being useful as an additional resource.</p><p></p><p></p><p></p><p>Damage resistance is useful. </p><p></p><p>Clerics are ultimately a support caster like bards and druids. Unlike bards and druids, clerics have the best armor options and adding damage resistance improves that. This sets them up to be the most durable option for supporting the front line from the front line.</p><p></p><p>It comes late, but it's not like other 17th level cleric features come earlier. ;-)</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9517661, member: 6750235"] A +10 bonus at 3rd level is a huge bonus compared to alternatives. It competes with divine spark in uses but between the two it's hard to imagine not having a use for channel divinity. Domain spells is a strong feature for all clerics. More spells prepped this way allows for mor leeway in preparing other spells from the cleric list. I should point out, however, that crusaders mantle being on the paladin list doesn't somehow make it a better spell. The cleric is more likely to use spirit guardians or bless. Similarly, steel wind strike is also a 5th level wizard spell. Just because war clerics might gain these spells before a paladin or ranger has no bearing on the relative effectiveness of these spells. The list seems heavy on concentration spells. Something to keep in mind. This is useful because it's a separate resource from spells or channel divinity, and it's not tied to the attack action. The war cleric could, for example, cast steel wind strike and then take a bonus action for this attack. It's that bonus attack available for times the cleric wouldn't normally get one. As for truestrike, that's not on the cleric list and divine strike already adds to the weapon damage once per turn. If the war cleric picks up truestrike another way, high elf lineage for example, the cleric can cast truestrike and then use war priest to attack again. Or you could wear heavy armor with a 15 STR heavy armor build and use whatever weapon for more AC. War clerics aren't proficient wit rapiers unless you already selected the protector divine order so at that point it's only 1 more STR investment for that AC. Good ability and also tied to channel divinity. It's great in that it casts a spell without a spell slot and lightens the concentration restriction. Casting spiritual weapon this way is the most likely use for channel divinity. That gets back to war priest being useful as an additional resource. Damage resistance is useful. Clerics are ultimately a support caster like bards and druids. Unlike bards and druids, clerics have the best armor options and adding damage resistance improves that. This sets them up to be the most durable option for supporting the front line from the front line. It comes late, but it's not like other 17th level cleric features come earlier. ;-) [/QUOTE]
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