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Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Complete Divine] Radiant Servant of Pelor is too powerful.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1548124" data-attributes="member: 3146"><p>My rule of thumb is this: a specialist should be better than a generalist in his specialty. I don't have a particular problem with the RSoP being better than a normal cleric at healing. In fact, I think it's a welcome change from all of the i33t cleric roxxor melee or offensive spellcasting methods (like the 3e madness domain, the 3e Hospitaller, etc). If the cleric is focussing his power-gaming energies on being a better healer (ie making the rest of the party look better), </p><p></p><p>I'll grant that, if you want to play a healing and undead turning cleric, RSOP is the best way to go about it. (Well, actually, if healing is ALL you're after, Clr 1/Ftr 7/Divine Crusader 1 (healing)/RSoP 10 (adding to Divine Crusader levels) is probably the best way to go but that's REALLY inflexible). However, it comes at a significant cost in flexibility--both in domain choices and in gods.</p><p></p><p>I'm not altogether happy with the class but I don't think that removing lots of abilities is the answer. I'd be happy to spread the extra greater turnings out and remove Positive Energy Burst and Martial Weapons on the benefits side and to add a bit on the prerequisites side (Skill Focus: Heal--and possibly Improved Turning would be appropriate). At that point, if you wanted to be a spellblaster cleric (focussing on curses, holds, commands, flame strikes, destructions, etc), or a melee cleric, you probably don't want to be a RSoP. (Archer clerics will already want to avoid RsoP).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1548124, member: 3146"] My rule of thumb is this: a specialist should be better than a generalist in his specialty. I don't have a particular problem with the RSoP being better than a normal cleric at healing. In fact, I think it's a welcome change from all of the i33t cleric roxxor melee or offensive spellcasting methods (like the 3e madness domain, the 3e Hospitaller, etc). If the cleric is focussing his power-gaming energies on being a better healer (ie making the rest of the party look better), I'll grant that, if you want to play a healing and undead turning cleric, RSOP is the best way to go about it. (Well, actually, if healing is ALL you're after, Clr 1/Ftr 7/Divine Crusader 1 (healing)/RSoP 10 (adding to Divine Crusader levels) is probably the best way to go but that's REALLY inflexible). However, it comes at a significant cost in flexibility--both in domain choices and in gods. I'm not altogether happy with the class but I don't think that removing lots of abilities is the answer. I'd be happy to spread the extra greater turnings out and remove Positive Energy Burst and Martial Weapons on the benefits side and to add a bit on the prerequisites side (Skill Focus: Heal--and possibly Improved Turning would be appropriate). At that point, if you wanted to be a spellblaster cleric (focussing on curses, holds, commands, flame strikes, destructions, etc), or a melee cleric, you probably don't want to be a RSoP. (Archer clerics will already want to avoid RsoP). [/QUOTE]
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[Complete Divine] Radiant Servant of Pelor is too powerful.
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