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Complete Guide to Vampires
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<blockquote data-quote="Charke" data-source="post: 2015399" data-attributes="member: 19443"><p>I wrote the Complete Guide to Vampires with players in mind and a desire to create some original vampire types to put a little surprise back into vampires. I wanted to solve several problems with vampires, many dealt with for other races in Savage Species. The biggest problem was a new vampire who does not have 8 levels to put into vampire.</p><p></p><p>The ECL (effective character level) and +2 CR are elements taken from the SRD. I agree that vampires are very powerful but play one for a single session and you will feel the sting of their weaknesses. And remember that the GM is free it increase the CR value at her discretion.</p><p></p><p>A minor oversight but the Vampires use 8 racial levels, not 7, plus a 0-level for characters with no levels in vampire. Rather then trying to re-write the d20 system, my approach was to provide solutions for perceived problems.</p><p>The Monstrous Hit Die feat was removed from the final product. It provided a character with one hit die for a level that had not previously granted a hit die. As it could upset game balance I can see why it was removed.</p><p></p><p>"Due to the heavy focus on player use and the extreme difficulty of taking a seven (eight) level monster class, the Complete Guide to Vampires has gone unused at my table as a player tool."</p><p></p><p>I am disappointed your players have not used my book. My goal was to make vampires more accessible to players. They can start being vampires at 1st level rather then 8th or higher.</p><p></p><p>Thank you for the review. Its good to get some feedback.</p><p></p><p>Mark Charke</p><p></p><p>I've written about vampires, barbarians, evokers, chronomancers, rogues and the mongoose and I'm off to write about bastard swords for En-world.</p></blockquote><p></p>
[QUOTE="Charke, post: 2015399, member: 19443"] I wrote the Complete Guide to Vampires with players in mind and a desire to create some original vampire types to put a little surprise back into vampires. I wanted to solve several problems with vampires, many dealt with for other races in Savage Species. The biggest problem was a new vampire who does not have 8 levels to put into vampire. The ECL (effective character level) and +2 CR are elements taken from the SRD. I agree that vampires are very powerful but play one for a single session and you will feel the sting of their weaknesses. And remember that the GM is free it increase the CR value at her discretion. A minor oversight but the Vampires use 8 racial levels, not 7, plus a 0-level for characters with no levels in vampire. Rather then trying to re-write the d20 system, my approach was to provide solutions for perceived problems. The Monstrous Hit Die feat was removed from the final product. It provided a character with one hit die for a level that had not previously granted a hit die. As it could upset game balance I can see why it was removed. "Due to the heavy focus on player use and the extreme difficulty of taking a seven (eight) level monster class, the Complete Guide to Vampires has gone unused at my table as a player tool." I am disappointed your players have not used my book. My goal was to make vampires more accessible to players. They can start being vampires at 1st level rather then 8th or higher. Thank you for the review. Its good to get some feedback. Mark Charke I've written about vampires, barbarians, evokers, chronomancers, rogues and the mongoose and I'm off to write about bastard swords for En-world. [/QUOTE]
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