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General Tabletop Discussion
D&D Older Editions
[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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<blockquote data-quote="Voadam" data-source="post: 8169357" data-attributes="member: 2209"><p>I remember PHBR2 for the small trick equipment like pepper for throwing off tracking dogs.</p><p></p><p>Thieves were a great Gray Mouser concept that in OD&D-2e were pretty terrible in execution compared to everybody else in combat instead of the master swasbuckling swordsmaster. They were basically magic users with specific mundane utility spells that were only low percentage success in use. They could also wear leather armor and use a short bow or gain a situational backstab and in AD&D a d6 HD, none of which compared with combat spells or was enough to make getting into melee anything other than a terrible idea. And even as skill guys they were terrible to start. 2e was probably the best implementation allowing for skill customization and focusing to being able to be good in one specialty much earlier. Their big mechanical advantages in AD&D was that they were usually the only unlimited levels class for demihumans and they could multiclass with everything. Also their xp chart meant they were usually a level higher than everybody else, not enough to bring them up to mechanical par with anybody else though.</p><p></p><p>Some embraced the fact that they were sub par combatants, it always bothered me since first seeing them in Moldvay and seeing how combat focused the D&D I played usually was (and as presented in the modules and Dragon adventures).</p><p></p><p>I was very happy with the 3e concept goal of them as balanced for combat while 4e was even better in making it a reality.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8169357, member: 2209"] I remember PHBR2 for the small trick equipment like pepper for throwing off tracking dogs. Thieves were a great Gray Mouser concept that in OD&D-2e were pretty terrible in execution compared to everybody else in combat instead of the master swasbuckling swordsmaster. They were basically magic users with specific mundane utility spells that were only low percentage success in use. They could also wear leather armor and use a short bow or gain a situational backstab and in AD&D a d6 HD, none of which compared with combat spells or was enough to make getting into melee anything other than a terrible idea. And even as skill guys they were terrible to start. 2e was probably the best implementation allowing for skill customization and focusing to being able to be good in one specialty much earlier. Their big mechanical advantages in AD&D was that they were usually the only unlimited levels class for demihumans and they could multiclass with everything. Also their xp chart meant they were usually a level higher than everybody else, not enough to bring them up to mechanical par with anybody else though. Some embraced the fact that they were sub par combatants, it always bothered me since first seeing them in Moldvay and seeing how combat focused the D&D I played usually was (and as presented in the modules and Dragon adventures). I was very happy with the 3e concept goal of them as balanced for combat while 4e was even better in making it a reality. [/QUOTE]
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[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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