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General Tabletop Discussion
D&D Older Editions
[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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<blockquote data-quote="cbwjm" data-source="post: 8169485" data-attributes="member: 6788732"><p>I recall having issues with thieves in 2e, or more accurately, thief skills. Since I jumped right into using proficiencies having used them in basic dnd I often felt that they should have been proficiencies anyone could take. I don't think I can recall anyone wanting to play a thief in 2e and since I never had the thieves handbook that never really changed. Normally if one was played it was part of a multiclass (I recall having a mage/thief). </p><p></p><p>In baldurs gate 2, however, single-classed thieves could be cool with the use of the kits in the game (eventually added to the various enhanced versions of those old crpgs) though these classes tended to be quite different to those found in the complete series. I remember having a swashbuckler in icewind dale enhanced who ended up being a great damage dealer with a decent AC, they rose in level so fast that they were almost as durable as a fighter of equivalent XP, and their bonuses to hit, damage, and AC helped them keep up in combat. You still wouldn't want them as your sole melee combatant but as a skirmisher supporting the main tank, they worked quite well.</p><p></p><p>Having read the complete thieves book since 2e, it does have some cool stuff in it that could be used to create a fun urban campaign I think. I also liked the way they used the class builder from the DMG to create the unique thief/illusionist class. I think really what makes a lot of the complete series great is the various fluff pieces or discussions. I loved the complete wizard, read it so much just going over the various information on the schools of magic. In the complete thief, to me I think it would be the guilds that I'd be reading over constantly for inspiration either as a campaign or as an opponent to the players.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8169485, member: 6788732"] I recall having issues with thieves in 2e, or more accurately, thief skills. Since I jumped right into using proficiencies having used them in basic dnd I often felt that they should have been proficiencies anyone could take. I don't think I can recall anyone wanting to play a thief in 2e and since I never had the thieves handbook that never really changed. Normally if one was played it was part of a multiclass (I recall having a mage/thief). In baldurs gate 2, however, single-classed thieves could be cool with the use of the kits in the game (eventually added to the various enhanced versions of those old crpgs) though these classes tended to be quite different to those found in the complete series. I remember having a swashbuckler in icewind dale enhanced who ended up being a great damage dealer with a decent AC, they rose in level so fast that they were almost as durable as a fighter of equivalent XP, and their bonuses to hit, damage, and AC helped them keep up in combat. You still wouldn't want them as your sole melee combatant but as a skirmisher supporting the main tank, they worked quite well. Having read the complete thieves book since 2e, it does have some cool stuff in it that could be used to create a fun urban campaign I think. I also liked the way they used the class builder from the DMG to create the unique thief/illusionist class. I think really what makes a lot of the complete series great is the various fluff pieces or discussions. I loved the complete wizard, read it so much just going over the various information on the schools of magic. In the complete thief, to me I think it would be the guilds that I'd be reading over constantly for inspiration either as a campaign or as an opponent to the players. [/QUOTE]
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[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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