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General Tabletop Discussion
D&D Older Editions
[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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<blockquote data-quote="Voadam" data-source="post: 8177114" data-attributes="member: 2209"><p>I had seen the 1e psionics in action with the 10X faster psionic combat and weird maybe just a single power random system and power points. PH5 was an innovative improvement with its own dedicated class in a non-Dragon Magazine context but you are right that their attack powers were pretty poor requiring points, an activation roll, and then sometimes a saving throw or other roll, and could be variable such as a save or die save. Also the psionic combat requiring 3 touches before getting in and then having access to really mess around with your target meant it was not great when facing a dozen 3 hp goblins, that only really came into its own when fighting a huge high hp combat beast that would normally take a long fight to take down.</p><p></p><p>My favorite was the 3.5 soulknife class and the Dreamscarred Pathfinder adaptation and played a number of them. I loved the psionic focus mechanic using move actions to recharge and felt it was a great action economy resource management system for low to mid levels until iterative attacks really started to be a major factor for physical combatants. Soulknives also had the same problem as monks and rogues and psychic warriors being 3/4 BAB attack roll based combatants going against monsters designed for full BAB combatants.</p><p></p><p>2e had a lot of nifty flavor powers and interesting psionic schools and I had a lot of fun with the psionicist in my Ravenloft campaign. Introducing GURPS Cyberpunk and Cthulhypunk combat and psychic temporary boosting drugs worked out well in that campaign.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8177114, member: 2209"] I had seen the 1e psionics in action with the 10X faster psionic combat and weird maybe just a single power random system and power points. PH5 was an innovative improvement with its own dedicated class in a non-Dragon Magazine context but you are right that their attack powers were pretty poor requiring points, an activation roll, and then sometimes a saving throw or other roll, and could be variable such as a save or die save. Also the psionic combat requiring 3 touches before getting in and then having access to really mess around with your target meant it was not great when facing a dozen 3 hp goblins, that only really came into its own when fighting a huge high hp combat beast that would normally take a long fight to take down. My favorite was the 3.5 soulknife class and the Dreamscarred Pathfinder adaptation and played a number of them. I loved the psionic focus mechanic using move actions to recharge and felt it was a great action economy resource management system for low to mid levels until iterative attacks really started to be a major factor for physical combatants. Soulknives also had the same problem as monks and rogues and psychic warriors being 3/4 BAB attack roll based combatants going against monsters designed for full BAB combatants. 2e had a lot of nifty flavor powers and interesting psionic schools and I had a lot of fun with the psionicist in my Ravenloft campaign. Introducing GURPS Cyberpunk and Cthulhypunk combat and psychic temporary boosting drugs worked out well in that campaign. [/QUOTE]
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[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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