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General Tabletop Discussion
D&D Older Editions
[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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<blockquote data-quote="wingsandsword" data-source="post: 8191238" data-attributes="member: 14159"><p>We have very, <em>very </em>different expectations and attitudes about D&D and setting expectations.</p><p></p><p>I see D&D as something that should be a flexible toolkit that most readily lets a gaming group play a game set in a pseudo-medieval fantasy world but can be readily adapted to pre-industrial historic roleplaying or a variety of other fantasy settings rooted in other historic eras, with restrictions on things like available player races and classes to be specific to the campaign setting and decided by the individual DM, not written directly into the rules.</p><p></p><p>While 5e is certainly not my preferred edition (3.5e is), my objections to modern 5e come from the rules seeming to be oversimplified, not due to a so-called "vanilla paste".</p><p></p><p>The idea that the core rules of D&D should reflect a very specific set of setting presumptions including a strongly humanocentric game setting rooted mostly in pulp fantasy books of the 60's and 70's left the mainstream of D&D gaming thirty years ago. By the time that official settings included things as diverse as Spelljammer in 1989, Dark Sun in 1991 or Planescape in 1994, we'd clearly moved beyond simply imitating Vance, Anderson, and Lieber. . .and calling D&D a "vanilla paste" when you've got such <em>wildly </em>diverse settings as Eberron, Spelljammer, Planescape, Dark Sun, and Ravenloft in D&D seems silly.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8191238, member: 14159"] We have very, [I]very [/I]different expectations and attitudes about D&D and setting expectations. I see D&D as something that should be a flexible toolkit that most readily lets a gaming group play a game set in a pseudo-medieval fantasy world but can be readily adapted to pre-industrial historic roleplaying or a variety of other fantasy settings rooted in other historic eras, with restrictions on things like available player races and classes to be specific to the campaign setting and decided by the individual DM, not written directly into the rules. While 5e is certainly not my preferred edition (3.5e is), my objections to modern 5e come from the rules seeming to be oversimplified, not due to a so-called "vanilla paste". The idea that the core rules of D&D should reflect a very specific set of setting presumptions including a strongly humanocentric game setting rooted mostly in pulp fantasy books of the 60's and 70's left the mainstream of D&D gaming thirty years ago. By the time that official settings included things as diverse as Spelljammer in 1989, Dark Sun in 1991 or Planescape in 1994, we'd clearly moved beyond simply imitating Vance, Anderson, and Lieber. . .and calling D&D a "vanilla paste" when you've got such [I]wildly [/I]diverse settings as Eberron, Spelljammer, Planescape, Dark Sun, and Ravenloft in D&D seems silly. [/QUOTE]
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[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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