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D&D Older Editions, OSR, & D&D Variants
[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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<blockquote data-quote="Alzrius" data-source="post: 8218122" data-attributes="member: 8461"><p>The martial arts system described here in <em>The Complete Ninja's Handbook</em> is basically the same one given in <em>The Complete Fighter's Handbook</em>, albeit with a few tweaks (i.e. it updates the "Martial Arts Results" table so that better hits deal more damage), which insofar as I understand use different mechanics from <em>Oriental Adventures</em> (I have a copy of that book, but haven't read it in quite some time).</p><p></p><p>That said, PHBR15 does present some optional martial arts rules that it says are "adapted" from guidelines present in OA, the most notable of which are the particular martial arts styles, such as karate, kung fu, tae kwon do, etc., along with rules for finding and training under a master, creating new styles, etc.</p><p></p><p>It's worth noting that this is one of several different unarmed fighting rules sets that cropped up during AD&D 2E. First were the basic punching and wrestling rules in the <em>Player's Handbook</em> and <em>Dungeon Master's Guide</em>, then the expanded martial arts system (which I believe was compatible with the punching/wrestling rules) in PHBR1 (and PHBR3 for some reason) and revised here, and then we got another system in <a href="https://www.drivethrurpg.com/product/16862/Players-Option--Combat--Tactics-2e?affiliate_id-820" target="_blank"><em>Player's Option - Combat & Tactics</em></a>. It was pretty crazy.</p><p></p><p>I remember that the monk class introduced in the appendix of <a href="https://www.drivethrurpg.com/product/17569/Faiths--Avatars-2e?affiliate_id=820" target="_blank"><em>Faiths & Avatars</em></a> actually had three different entries for how it received bonuses to unarmed combat depending on which system you used; even weirder was that it explicitly said it <em>didn't</em> endorse compatibility between the monk class and the martial arts in <em>The Complete Ninja's Handbook</em>, despite those being based on the rules from <em>The Complete Fighter's/Priest's Handbook</em>! Presumably they meant in reference to the advanced rules, which were adapted from the 1E <em>Oriental Adventures</em>, but that's about when my head exploded from trying to look all that up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p><em>Please note my use of affiliate links in this post.</em></p></blockquote><p></p>
[QUOTE="Alzrius, post: 8218122, member: 8461"] The martial arts system described here in [I]The Complete Ninja's Handbook[/I] is basically the same one given in [I]The Complete Fighter's Handbook[/I], albeit with a few tweaks (i.e. it updates the "Martial Arts Results" table so that better hits deal more damage), which insofar as I understand use different mechanics from [I]Oriental Adventures[/I] (I have a copy of that book, but haven't read it in quite some time). That said, PHBR15 does present some optional martial arts rules that it says are "adapted" from guidelines present in OA, the most notable of which are the particular martial arts styles, such as karate, kung fu, tae kwon do, etc., along with rules for finding and training under a master, creating new styles, etc. It's worth noting that this is one of several different unarmed fighting rules sets that cropped up during AD&D 2E. First were the basic punching and wrestling rules in the [I]Player's Handbook[/I] and [I]Dungeon Master's Guide[/I], then the expanded martial arts system (which I believe was compatible with the punching/wrestling rules) in PHBR1 (and PHBR3 for some reason) and revised here, and then we got another system in [URL='https://www.drivethrurpg.com/product/16862/Players-Option--Combat--Tactics-2e?affiliate_id-820'][I]Player's Option - Combat & Tactics[/I][/URL]. It was pretty crazy. I remember that the monk class introduced in the appendix of [URL='https://www.drivethrurpg.com/product/17569/Faiths--Avatars-2e?affiliate_id=820'][I]Faiths & Avatars[/I][/URL] actually had three different entries for how it received bonuses to unarmed combat depending on which system you used; even weirder was that it explicitly said it [I]didn't[/I] endorse compatibility between the monk class and the martial arts in [I]The Complete Ninja's Handbook[/I], despite those being based on the rules from [I]The Complete Fighter's/Priest's Handbook[/I]! Presumably they meant in reference to the advanced rules, which were adapted from the 1E [I]Oriental Adventures[/I], but that's about when my head exploded from trying to look all that up. o_O [I]Please note my use of affiliate links in this post.[/I] [/QUOTE]
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[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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