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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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<blockquote data-quote="Orius" data-source="post: 8277949" data-attributes="member: 8863"><p>I think FR's Viking equivalents come from Ruathym, and there's some Viking touches with Luskan. Birthright's Vikings come from Rjurik which cross them with Celtic flavor, Vosgaard is a Slavic/Mongol culture.</p><p></p><p>The poster maps aren't really a big deal unless you're a collector and completeness matters; the HR series describes real world historical cultures so if you really need a map, grab an atlas. Or Google Earth. The maps generally tend to reflect each culture's view of the world anyway.</p><p></p><p>The restrictions don't bother me to much; some D&Disms really don't work in the real world. And it makes sense to put the mythological monsters with the cultures that created them.</p><p></p><p>The thing that bothers me about the series as a whole is that I don't think D&D works for the real world very well at all. The series itself has some good entries, but even a magical Earth, which is a given possibility with the series, kind of doesn't work. I tried getting some of these books after the World Builder's Guidebook pointed them out as inspiration for real world cultural analogs, but I didn't think they were as useful as they could be. As a whole I found them disappointing.</p><p></p><p>Still, this wasn't a bad start to the series. I just don't find it to be that useful, and it's one of the better HR books.</p><p></p><p>The minimalism might come from the fact the HR series ran 96 pages rather than the usual 128 pages typical of 2e's softbacks.</p></blockquote><p></p>
[QUOTE="Orius, post: 8277949, member: 8863"] I think FR's Viking equivalents come from Ruathym, and there's some Viking touches with Luskan. Birthright's Vikings come from Rjurik which cross them with Celtic flavor, Vosgaard is a Slavic/Mongol culture. The poster maps aren't really a big deal unless you're a collector and completeness matters; the HR series describes real world historical cultures so if you really need a map, grab an atlas. Or Google Earth. The maps generally tend to reflect each culture's view of the world anyway. The restrictions don't bother me to much; some D&Disms really don't work in the real world. And it makes sense to put the mythological monsters with the cultures that created them. The thing that bothers me about the series as a whole is that I don't think D&D works for the real world very well at all. The series itself has some good entries, but even a magical Earth, which is a given possibility with the series, kind of doesn't work. I tried getting some of these books after the World Builder's Guidebook pointed them out as inspiration for real world cultural analogs, but I didn't think they were as useful as they could be. As a whole I found them disappointing. Still, this wasn't a bad start to the series. I just don't find it to be that useful, and it's one of the better HR books. The minimalism might come from the fact the HR series ran 96 pages rather than the usual 128 pages typical of 2e's softbacks. [/QUOTE]
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[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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