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General Tabletop Discussion
D&D Older Editions
[COMPLETE] Looking back at the limited series: Player's Option, Monstrous Arcana, Odyssey, and more!
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<blockquote data-quote="Voadam" data-source="post: 8530563" data-attributes="member: 2209"><p>I didn't pick this one up. I was fairly happy with AD&D combat including the different weapon style options from the <a href="https://www.drivethrurpg.com/product/16885/PHBR1-The-Complete-Fighters-Handbook-2e?affiliate_id=17596" target="_blank">2e Complete Fighter's Handbook</a> and the martial arts from <a href="https://www.drivethrurpg.com/product/17334/Oriental-Adventures-1e?affiliate_id=17596" target="_blank">1e Oriental Adventures</a> if the 2e PH martial arts were not enough.</p><p></p><p>I got the sense Combat and Tactics provided an option for D&D to be more like <a href="https://www.drivethrurpg.com/product/243336/GURPS-Basic-Set-Third-Edition-Revised?affiliate_id=17596" target="_blank">GURPS </a>or <a href="https://www.drivethrurpg.com/product/91995/Rolemaster-Fantasy-Role-Playing?affiliate_id=17596" target="_blank">Rolemaster</a> and I did not like the very in-depth facing and second by second action options or the more realistic stun and fatigue type rules of GURPS. I really liked fast resolution D&D combat rounds with everybody getting an attack that kept the engaged pace I preferred for the feel of mythic cinematic Conan comics style combat. Even <a href="https://www.drivethrurpg.com/product/60661/The-Palladium-FantasyR-RolePlaying-Game-Revised-Edition--1st-Edition-Rules?affiliate_id=17596" target="_blank">Palladium </a>being mostly D&D but adding in an opposed roll for parries or dodges was noticeable as a speed bump for combat pacing in my home group.</p><p></p><p>Mayfair Games Role Aids AD&D line came up with a similar Combat boxed set that I did not pick up, though I grabbed a bunch of their other stuff like their Arch-Magic boxed set.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8530563, member: 2209"] I didn't pick this one up. I was fairly happy with AD&D combat including the different weapon style options from the [URL='https://www.drivethrurpg.com/product/16885/PHBR1-The-Complete-Fighters-Handbook-2e?affiliate_id=17596']2e Complete Fighter's Handbook[/URL] and the martial arts from [URL='https://www.drivethrurpg.com/product/17334/Oriental-Adventures-1e?affiliate_id=17596']1e Oriental Adventures[/URL] if the 2e PH martial arts were not enough. I got the sense Combat and Tactics provided an option for D&D to be more like [URL='https://www.drivethrurpg.com/product/243336/GURPS-Basic-Set-Third-Edition-Revised?affiliate_id=17596']GURPS [/URL]or [URL='https://www.drivethrurpg.com/product/91995/Rolemaster-Fantasy-Role-Playing?affiliate_id=17596']Rolemaster[/URL] and I did not like the very in-depth facing and second by second action options or the more realistic stun and fatigue type rules of GURPS. I really liked fast resolution D&D combat rounds with everybody getting an attack that kept the engaged pace I preferred for the feel of mythic cinematic Conan comics style combat. Even [URL='https://www.drivethrurpg.com/product/60661/The-Palladium-FantasyR-RolePlaying-Game-Revised-Edition--1st-Edition-Rules?affiliate_id=17596']Palladium [/URL]being mostly D&D but adding in an opposed roll for parries or dodges was noticeable as a speed bump for combat pacing in my home group. Mayfair Games Role Aids AD&D line came up with a similar Combat boxed set that I did not pick up, though I grabbed a bunch of their other stuff like their Arch-Magic boxed set. [/QUOTE]
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[COMPLETE] Looking back at the limited series: Player's Option, Monstrous Arcana, Odyssey, and more!
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