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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[COMPLETE] Looking back at the limited series: Player's Option, Monstrous Arcana, Odyssey, and more!
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<blockquote data-quote="Orius" data-source="post: 8585432" data-attributes="member: 8863"><p>The Wizard's Spell Compendium is another pretty good resource. It's not just the new spells themselves, but the rarity guidelines which help a DM to control magic acquisition in the campaign. Like the Encyclopedia Magica, I don't have too many gripes about it only covering part of 2e, but since this book goes to the end of 1995, it covers a bit more ground. It does also include all the spells from Spells and Magic which is about 6 months after the cutoff date. Another good feature are the tables for randomly determining starting spells in a wizard's spellbook including tables for all of 2e's core specialists.</p><p></p><p>Path Magic was from an issue of Dragon in early 1995, #216 IIRC. It was an interesting magic system and most of it was reprinted in the appendix, but there were a few paths that weren't included.</p><p></p><p>Jon Pickens did the two Spell Compendiums and his approach was more conservative than slade's. He seems to have a avoided duplicates where possible, while slade included a number of duplicate items. He also only covered AD&D, given that some spells written for D&D especially early ones were pretty rudimentary. I think his approach was a bit too conservative at times though as some spells he suggests restricting to specialists. I disagree strongly with that, this isn't 1e where illusionists have their own separate spell lists, and mages are supposed to be able to learn any spell with the exception of wild magic. Leaving out some of the joke spells particularly from those April issues of Dragon is something of a letdown, but then I think many of them aren't really all that useable in the first place.</p></blockquote><p></p>
[QUOTE="Orius, post: 8585432, member: 8863"] The Wizard's Spell Compendium is another pretty good resource. It's not just the new spells themselves, but the rarity guidelines which help a DM to control magic acquisition in the campaign. Like the Encyclopedia Magica, I don't have too many gripes about it only covering part of 2e, but since this book goes to the end of 1995, it covers a bit more ground. It does also include all the spells from Spells and Magic which is about 6 months after the cutoff date. Another good feature are the tables for randomly determining starting spells in a wizard's spellbook including tables for all of 2e's core specialists. Path Magic was from an issue of Dragon in early 1995, #216 IIRC. It was an interesting magic system and most of it was reprinted in the appendix, but there were a few paths that weren't included. Jon Pickens did the two Spell Compendiums and his approach was more conservative than slade's. He seems to have a avoided duplicates where possible, while slade included a number of duplicate items. He also only covered AD&D, given that some spells written for D&D especially early ones were pretty rudimentary. I think his approach was a bit too conservative at times though as some spells he suggests restricting to specialists. I disagree strongly with that, this isn't 1e where illusionists have their own separate spell lists, and mages are supposed to be able to learn any spell with the exception of wild magic. Leaving out some of the joke spells particularly from those April issues of Dragon is something of a letdown, but then I think many of them aren't really all that useable in the first place. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[COMPLETE] Looking back at the limited series: Player's Option, Monstrous Arcana, Odyssey, and more!
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