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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[COMPLETE] Looking back at the limited series: Player's Option, Monstrous Arcana, Odyssey, and more!
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<blockquote data-quote="Voadam" data-source="post: 8636860" data-attributes="member: 2209"><p>The lower power level also meant it was really its own thing and you could not just make it an island off of Waterdeep or use a sandman as a kit for a mage from Greyhawk.</p><p></p><p>It had great flavor. AD&D zombies and skeletons are neutral and not evil and are simply necromantic corpse robots. Animating them they are completely under your control and only follow your commands. Without the uncontrolled attacking everybody aspects implied by later D&D evil animated undead the reasons against using them basically come down to that they are icky and necromantic and dead people's bodies and undead so a lot of people are culturally uncomfortable. Change the cultural setup and it can work.</p><p></p><p>The heavy cultural use of zombie labor and soldiers was a precursor to 3e's Scarred Lands <a href="https://www.drivethrurpg.com/product/3279/Hollowfaust-City-of-Necromancers?affiliate_id=17596" target="_blank">Hollowfaust city of Necromancers</a> which is a Lawful Neutral society of necromancers who make non-predatory undead to serve and protect their city from multiple dangerous threats around them. The change of mindless undead from neutral in 3.0 to evil in 3.5 and beyond undercut the validity of that setup a bit, but it is a neat D&D concept.</p><p></p><p>The points of light recovery after the supernatural plague magic empire crash is also a great setup for classic D&D dungeon crawling. It was used for a great 3e POL campaign setting setup at full normal casting levels in <a href="https://www.drivethrurpg.com/product/3839/The-Argyle-Lorebook?affiliate_id=17596" target="_blank">The Argyle Lorebook</a> by Silver Branch games.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8636860, member: 2209"] The lower power level also meant it was really its own thing and you could not just make it an island off of Waterdeep or use a sandman as a kit for a mage from Greyhawk. It had great flavor. AD&D zombies and skeletons are neutral and not evil and are simply necromantic corpse robots. Animating them they are completely under your control and only follow your commands. Without the uncontrolled attacking everybody aspects implied by later D&D evil animated undead the reasons against using them basically come down to that they are icky and necromantic and dead people's bodies and undead so a lot of people are culturally uncomfortable. Change the cultural setup and it can work. The heavy cultural use of zombie labor and soldiers was a precursor to 3e's Scarred Lands [URL='https://www.drivethrurpg.com/product/3279/Hollowfaust-City-of-Necromancers?affiliate_id=17596']Hollowfaust city of Necromancers[/URL] which is a Lawful Neutral society of necromancers who make non-predatory undead to serve and protect their city from multiple dangerous threats around them. The change of mindless undead from neutral in 3.0 to evil in 3.5 and beyond undercut the validity of that setup a bit, but it is a neat D&D concept. The points of light recovery after the supernatural plague magic empire crash is also a great setup for classic D&D dungeon crawling. It was used for a great 3e POL campaign setting setup at full normal casting levels in [URL='https://www.drivethrurpg.com/product/3839/The-Argyle-Lorebook?affiliate_id=17596']The Argyle Lorebook[/URL] by Silver Branch games. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[COMPLETE] Looking back at the limited series: Player's Option, Monstrous Arcana, Odyssey, and more!
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