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complete mage: fey feats way powerful?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3146141" data-attributes="member: 35788"><p>As most things, it depends on the campaign. Sure, those feats are nice in combat. But they sure aren't going to make the character shine outside combat. Those kind of feats are some of the easiest to defeat. Make the characters do some actual RPing [RPing that is true to their ability scores, mind you!] and skill rolling to get to where they want to go.</p><p></p><p>Personally, I have few problems with the balance in any of the complete books - even Complete Divine. As a DM, I feel it is my job to recognize the strengths and weaknesses of each of the characters. Typically, if a character gets very strong in combat, they are likewise poor out of combat. The opposite is also typically true. Additionally, most characters designed for standing toe-to-toe with enemies are susciptable to some kind of magic. Those who are magic resistant often can't stand up too long in a melee fight.</p><p></p><p>For me, the key isn't deciding what's broken. The key is to allow people to shine sometimes and exploit their weaknesses at others. For me, that's what makes the game fun. So I would ask in return: What is the human warlock bad at? [My guess is that since this is a warlock that list shouldn't be too hard to come up with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ] Now do some of that rather than combat. You won't feel like those feats are really all that.</p><p></p><p>Disclaimer: Notice that throughout this post I stress allowing characters to shine through their strengths and be challenged by their weaknesses. That balance is extremely important IMHO.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3146141, member: 35788"] As most things, it depends on the campaign. Sure, those feats are nice in combat. But they sure aren't going to make the character shine outside combat. Those kind of feats are some of the easiest to defeat. Make the characters do some actual RPing [RPing that is true to their ability scores, mind you!] and skill rolling to get to where they want to go. Personally, I have few problems with the balance in any of the complete books - even Complete Divine. As a DM, I feel it is my job to recognize the strengths and weaknesses of each of the characters. Typically, if a character gets very strong in combat, they are likewise poor out of combat. The opposite is also typically true. Additionally, most characters designed for standing toe-to-toe with enemies are susciptable to some kind of magic. Those who are magic resistant often can't stand up too long in a melee fight. For me, the key isn't deciding what's broken. The key is to allow people to shine sometimes and exploit their weaknesses at others. For me, that's what makes the game fun. So I would ask in return: What is the human warlock bad at? [My guess is that since this is a warlock that list shouldn't be too hard to come up with. ;) ] Now do some of that rather than combat. You won't feel like those feats are really all that. Disclaimer: Notice that throughout this post I stress allowing characters to shine through their strengths and be challenged by their weaknesses. That balance is extremely important IMHO. [/QUOTE]
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