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Complete Mage - Is it out yet?
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<blockquote data-quote="Greg K" data-source="post: 3105970" data-attributes="member: 5038"><p>Hi all,</p><p>Here is some more Complete Mage preview goodness posted by Razz at the WOTC boards</p><p></p><p>PREREQUISITES FOR MASTER SPECIALIST PRC</p><p>Prerequisites: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Spell Focus (school of specialization), must be able to cast 2nd-level arcane spells, must be a specialist wizard</p><p></p><p></p><p>RAPID METAMAGIC</p><p>You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.</p><p>Prerequisites: Spellcraft 12 ranks, ability to spontaneously cast spells</p><p>Benefit: When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time.</p><p>Normal: Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the casting time (if the spell takes 1 full round or longer to cast).</p><p></p><p>RESERVE FEATS</p><p>Acidic Splatter: [Ability to cast 2nd-level spells] Create orb of acid 1d6damage/level, +1 caster level on acid spells</p><p>Aquatic Breath: [Ability to cast 3rd-level spells] Breathe normally in air or water, +1 caster level on water spells</p><p>Blade of Force: [Ability to cast 3rd-level spells] Surround a weapon in force, +1 caster level on force spells</p><p>Borne Aloft: [Ability to cast 5th-level spells] Fly 30 feet once per round, +1 caster level on air spells</p><p>Clap of Thunder: [Ability to cast 3rd-level spells] Touch attack does 1d6damage/spell level and bestows deafness, +1 caster level on sonic spells</p><p>Clutch of Earth: [Ability to cast 2nd-level spells] Impede creature's movement, +1 caster level earth spells</p><p>Dimensional Jaunt: [Ability to cast 4th-level spells] Teleport 5 feet/spell level, +1 caster level on teleportation spells</p><p>Dimensional Reach: [Ability to cast 3rd-level spells] Summon a small item, +1 caster level on summoning spells</p><p>Drowning Glance: [Ability to cast 4th-level spells] Exhaust an air-breathing foe, +1 caster level water spells</p><p>Face-Changer: [Ability to cast 3rd-level spells] Alter your appearance, +1 caster level on glamer spells</p><p>Fiery Burst: [Ability to cast 2nd-level spells] Create fire burst 1d6damage/spell level, +1 caster level on fire spells</p><p>Hurricane Breath: [Ability to cast 2nd-level spells] Bull rush foes from a distance, +1 caster level on air spells</p><p>Invisible Needle: [Ability to cast 3rd-level spells] Create force dart 1d4 damage/spell level, +1 caster level on force spells</p><p>Magic Disruption: [Ability to cast 3rd-level spells] Reduce effect of enemy spellcasting, +1 caster level on abjuration spells</p><p>Magic Sensitive: [Ability to cast 3rd-level spells] Detect magic instinctively, +1 caster level on divination spells</p><p>Minor Shapeshift: [Ability to cast 4th-level spells] Grant physical benefit, +1 caster level on polymorph spells</p><p>Mystic Backlash: [Ability to cast 5th-level spells] Target's spell damage self, +1 caster level on abjuration spells</p><p>Shadow Veil: [Ability to cast 2nd-level spells] Obscure a target's sight, +1 caster level on darkness spells</p><p>Sickening Grasp: [Ability to cast 3rd-level spells] Sicken a target with a touch, +1 caster level necromancy spells</p><p>Storm Bolt: [Ability to cast 3rd-level spells] Create line of electricity 1d6 damage/spell level, +1 caster level on electricity spells</p><p>Summon Elemental: [Ability to cast 4th-level spells] Summon elemental, +1 caster level on summoning spells</p><p>Sunlight Eyes: [Ability to cast 2nd-level spells] See in darkness 10 feet/spell level, +1 caster level on light spells</p><p>Touch of Distraction: [Ability to cast 3rd-level spells] Impose -2 penalty on target's attack or Reflex save, +1 caster level on enchantment spells</p><p>Wind-Guided Arrows: [Ability to cast 3rd-level spells] Apply modifier to ranged weapon attack, +1 caster level on air spells</p><p>Winter's Blast: [Ability to cast 2nd-level spells] Create cold cone 1d4 damage/spell level, +1 caster level on cold spells</p></blockquote><p></p>
[QUOTE="Greg K, post: 3105970, member: 5038"] Hi all, Here is some more Complete Mage preview goodness posted by Razz at the WOTC boards PREREQUISITES FOR MASTER SPECIALIST PRC Prerequisites: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Spell Focus (school of specialization), must be able to cast 2nd-level arcane spells, must be a specialist wizard RAPID METAMAGIC You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. Prerequisites: Spellcraft 12 ranks, ability to spontaneously cast spells Benefit: When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time. Normal: Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the casting time (if the spell takes 1 full round or longer to cast). RESERVE FEATS Acidic Splatter: [Ability to cast 2nd-level spells] Create orb of acid 1d6damage/level, +1 caster level on acid spells Aquatic Breath: [Ability to cast 3rd-level spells] Breathe normally in air or water, +1 caster level on water spells Blade of Force: [Ability to cast 3rd-level spells] Surround a weapon in force, +1 caster level on force spells Borne Aloft: [Ability to cast 5th-level spells] Fly 30 feet once per round, +1 caster level on air spells Clap of Thunder: [Ability to cast 3rd-level spells] Touch attack does 1d6damage/spell level and bestows deafness, +1 caster level on sonic spells Clutch of Earth: [Ability to cast 2nd-level spells] Impede creature's movement, +1 caster level earth spells Dimensional Jaunt: [Ability to cast 4th-level spells] Teleport 5 feet/spell level, +1 caster level on teleportation spells Dimensional Reach: [Ability to cast 3rd-level spells] Summon a small item, +1 caster level on summoning spells Drowning Glance: [Ability to cast 4th-level spells] Exhaust an air-breathing foe, +1 caster level water spells Face-Changer: [Ability to cast 3rd-level spells] Alter your appearance, +1 caster level on glamer spells Fiery Burst: [Ability to cast 2nd-level spells] Create fire burst 1d6damage/spell level, +1 caster level on fire spells Hurricane Breath: [Ability to cast 2nd-level spells] Bull rush foes from a distance, +1 caster level on air spells Invisible Needle: [Ability to cast 3rd-level spells] Create force dart 1d4 damage/spell level, +1 caster level on force spells Magic Disruption: [Ability to cast 3rd-level spells] Reduce effect of enemy spellcasting, +1 caster level on abjuration spells Magic Sensitive: [Ability to cast 3rd-level spells] Detect magic instinctively, +1 caster level on divination spells Minor Shapeshift: [Ability to cast 4th-level spells] Grant physical benefit, +1 caster level on polymorph spells Mystic Backlash: [Ability to cast 5th-level spells] Target's spell damage self, +1 caster level on abjuration spells Shadow Veil: [Ability to cast 2nd-level spells] Obscure a target's sight, +1 caster level on darkness spells Sickening Grasp: [Ability to cast 3rd-level spells] Sicken a target with a touch, +1 caster level necromancy spells Storm Bolt: [Ability to cast 3rd-level spells] Create line of electricity 1d6 damage/spell level, +1 caster level on electricity spells Summon Elemental: [Ability to cast 4th-level spells] Summon elemental, +1 caster level on summoning spells Sunlight Eyes: [Ability to cast 2nd-level spells] See in darkness 10 feet/spell level, +1 caster level on light spells Touch of Distraction: [Ability to cast 3rd-level spells] Impose -2 penalty on target's attack or Reflex save, +1 caster level on enchantment spells Wind-Guided Arrows: [Ability to cast 3rd-level spells] Apply modifier to ranged weapon attack, +1 caster level on air spells Winter's Blast: [Ability to cast 2nd-level spells] Create cold cone 1d4 damage/spell level, +1 caster level on cold spells [/QUOTE]
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