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Complete Mage - Is it out yet?
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<blockquote data-quote="Twowolves" data-source="post: 3133303" data-attributes="member: 18093"><p>All I was saying was that in one poster's set up, he had a wizard 20' away from a fighter, get off one zap, and then get hacked to pieces. I stated that in ANY set up where the wizard is expected to stand there and slug it out, no matter what edition of the rules we are discussing, will always end with the fighter winning. It plays to the strengths of the fighter and ignores the strengths of the wizard. The wizard should cast other, utilitarian spells (like fly) and then now can lean on his Stormborn feat for damage. It was a hypothetical situation.</p><p></p><p></p><p></p><p></p><p></p><p>Ah I get it. But as I see it, already the game has shifted from "Item creation feats let you make items" to "Item creation feats get you a 70% discount at the Magic Items 'R' Us store". And in any case, the point I was trying to make was that these feats not only save money, but item slots. But that's for the non-zappy feats, and I am not 100% familiar with those (nor with the zappy ones, since I only skimmed the book and know what I read here).</p><p></p><p></p><p></p><p></p><p>Sleep does not, and was never meant to scale with level. Magic Missile does, up to 9th level. So I give an example of the feat making what was once <u>the</u> fall-back offensive spell into an outdated and useless option. Magic Missile, if I remember correctly, has always been considered "overpowered" in 3.x ed, and now the power creep has officially made it obsolete.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3133303, member: 18093"] All I was saying was that in one poster's set up, he had a wizard 20' away from a fighter, get off one zap, and then get hacked to pieces. I stated that in ANY set up where the wizard is expected to stand there and slug it out, no matter what edition of the rules we are discussing, will always end with the fighter winning. It plays to the strengths of the fighter and ignores the strengths of the wizard. The wizard should cast other, utilitarian spells (like fly) and then now can lean on his Stormborn feat for damage. It was a hypothetical situation. Ah I get it. But as I see it, already the game has shifted from "Item creation feats let you make items" to "Item creation feats get you a 70% discount at the Magic Items 'R' Us store". And in any case, the point I was trying to make was that these feats not only save money, but item slots. But that's for the non-zappy feats, and I am not 100% familiar with those (nor with the zappy ones, since I only skimmed the book and know what I read here). Sleep does not, and was never meant to scale with level. Magic Missile does, up to 9th level. So I give an example of the feat making what was once [U]the[/U] fall-back offensive spell into an outdated and useless option. Magic Missile, if I remember correctly, has always been considered "overpowered" in 3.x ed, and now the power creep has officially made it obsolete. [/QUOTE]
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