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Complete Mage - Is it out yet?
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<blockquote data-quote="Particle_Man" data-source="post: 3133361" data-attributes="member: 892"><p>I know the pain of the long-distance flyer. Our DM decided to throw 6 warlocks at us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ! Our solution? Get below decks (we were on a barge) and buff up, and then go up and shoot at them with bows and crossbows, switching out to get healed as needed. Eventually we brought them down (though they didn't fly away when they should have, due to a lucky crit on my part) but there were holes in the barge when we were done. </p><p></p><p>That said, I don't think Warlocks have destroyed the game as we know it, nor do I think Reserve feats are a threat to it.</p><p></p><p>In fact, I was thinking ahead and might take Minor Shapeshift for a 15th level feat should my Hexblade live that long. Unlike most of the others, activating it is a swift action, so there is less "Action opportunity cost" and it would give me an option if my Hex doesn't work vs. the big bad (because if BBEG makes the save vs. my Hex, there is not that much point in trying a Baleful Polymorph, as he would probably just make the save - better to "save a slot" and buff up a bit with temporary hp).</p><p></p><p>In any case, I would, as in my initial example above, see if there is any chance that a DM would use reserve feats, and if so, how that would impact the players. That might help us judge if they are too powerful (nothing like getting your own back at you). I loved playing a Warlock and was scared to face 6 of them while playing a mainly meelee oriented warrior type. But in the end, we did bring them down, and I don't think it was an unfair situation.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 3133361, member: 892"] I know the pain of the long-distance flyer. Our DM decided to throw 6 warlocks at us :eek: ! Our solution? Get below decks (we were on a barge) and buff up, and then go up and shoot at them with bows and crossbows, switching out to get healed as needed. Eventually we brought them down (though they didn't fly away when they should have, due to a lucky crit on my part) but there were holes in the barge when we were done. That said, I don't think Warlocks have destroyed the game as we know it, nor do I think Reserve feats are a threat to it. In fact, I was thinking ahead and might take Minor Shapeshift for a 15th level feat should my Hexblade live that long. Unlike most of the others, activating it is a swift action, so there is less "Action opportunity cost" and it would give me an option if my Hex doesn't work vs. the big bad (because if BBEG makes the save vs. my Hex, there is not that much point in trying a Baleful Polymorph, as he would probably just make the save - better to "save a slot" and buff up a bit with temporary hp). In any case, I would, as in my initial example above, see if there is any chance that a DM would use reserve feats, and if so, how that would impact the players. That might help us judge if they are too powerful (nothing like getting your own back at you). I loved playing a Warlock and was scared to face 6 of them while playing a mainly meelee oriented warrior type. But in the end, we did bring them down, and I don't think it was an unfair situation. [/QUOTE]
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