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Complete Mage - Is it out yet?
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<blockquote data-quote="Felon" data-source="post: 3135232" data-attributes="member: 8158"><p>I'm sorry, but your scenario is half-baked, and there's just no way to tip-toe around that. You may be a fine person, but the scenario is just not thought out that well. That you don't own up to that after all these posts, that you just dig in your heels like this scenario really amounts to something with pragmatic value, compounds that geometrically.</p><p></p><p></p><p></p><p>Most likely, they'll stand wherever the wyrm wants them to stand. Since he's the one with superior resources--divination magic, terrain-controlling magic, you name it--he's the one who will dictate on what terms the battle takes place. Don't you get that? He doesn't even have to let them stay close enough to use the crappy needle. He can kill them from hundreds of feet away if he pleases. Then take into account all the spells he'll have, all the magic items he'll have--artifacts even--all the ways a wyrm could heal or buff himself, all the defensive wards and glyphs that would kill them off before they could even get their crummy 7.5 danage attack off, and it's just flat-out obvious that you're sitting on a stack of dead wizards.</p><p></p><p>And then we could go into the logistical problems with amassing 50 or 100 5th-level wizards. Bust out your DMG again.</p><p></p><p></p><p>You've utterly failed to explain why a force would be overpowered as a ranged touch spell while an energy attack isn't. Energy resistance isn't universal.</p></blockquote><p></p>
[QUOTE="Felon, post: 3135232, member: 8158"] I'm sorry, but your scenario is half-baked, and there's just no way to tip-toe around that. You may be a fine person, but the scenario is just not thought out that well. That you don't own up to that after all these posts, that you just dig in your heels like this scenario really amounts to something with pragmatic value, compounds that geometrically. Most likely, they'll stand wherever the wyrm wants them to stand. Since he's the one with superior resources--divination magic, terrain-controlling magic, you name it--he's the one who will dictate on what terms the battle takes place. Don't you get that? He doesn't even have to let them stay close enough to use the crappy needle. He can kill them from hundreds of feet away if he pleases. Then take into account all the spells he'll have, all the magic items he'll have--artifacts even--all the ways a wyrm could heal or buff himself, all the defensive wards and glyphs that would kill them off before they could even get their crummy 7.5 danage attack off, and it's just flat-out obvious that you're sitting on a stack of dead wizards. And then we could go into the logistical problems with amassing 50 or 100 5th-level wizards. Bust out your DMG again. You've utterly failed to explain why a force would be overpowered as a ranged touch spell while an energy attack isn't. Energy resistance isn't universal. [/QUOTE]
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