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Complete Mage - Is it out yet?
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<blockquote data-quote="Victim" data-source="post: 3135902" data-attributes="member: 78"><p>Yeah, but you can also see AoO in the rules for withdrawing and some of the restricted actions in melee in pure 2e.</p><p></p><p></p><p></p><p>Yeah, magic is often tiring in books. However, so is swinging a sword. DnD's tracking of fatigue in pretty much any edition is rather undetailed. On the other hand, HERO style END tracking is a pain in the ass, so I can't see that I wish it were in DnD.</p><p></p><p>It's my opinion that we should stop talking about Reserve feats and instead talk about the rest of the book. Is it just me, or is the evocation specialist feat for breaching energy resistance rather poor? Since you actually change part of the damage into untyped stuff, in cases where damage is going to blow through the resistance anywary your total damage will be much the same. 35 damage vs Resistance 20 = 15 damage. 35 fire damage -> 25 fire + 10 untyped vs Resistance 20 = 5 fire damage +10 untyped damage. Granted, it's going to make a big difference in how multiple damage packets go through resistance - scorching ray would hardly lose any damage oddly enough.</p></blockquote><p></p>
[QUOTE="Victim, post: 3135902, member: 78"] Yeah, but you can also see AoO in the rules for withdrawing and some of the restricted actions in melee in pure 2e. Yeah, magic is often tiring in books. However, so is swinging a sword. DnD's tracking of fatigue in pretty much any edition is rather undetailed. On the other hand, HERO style END tracking is a pain in the ass, so I can't see that I wish it were in DnD. It's my opinion that we should stop talking about Reserve feats and instead talk about the rest of the book. Is it just me, or is the evocation specialist feat for breaching energy resistance rather poor? Since you actually change part of the damage into untyped stuff, in cases where damage is going to blow through the resistance anywary your total damage will be much the same. 35 damage vs Resistance 20 = 15 damage. 35 fire damage -> 25 fire + 10 untyped vs Resistance 20 = 5 fire damage +10 untyped damage. Granted, it's going to make a big difference in how multiple damage packets go through resistance - scorching ray would hardly lose any damage oddly enough. [/QUOTE]
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