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<blockquote data-quote="Goblyns Hoard" data-source="post: 3088995" data-attributes="member: 19970"><p>Fairy snuff - not much I can say to that one except... specialist base classes don't need as much room as some other base classes might. All the information on spell casting, spells per day etc can be done as a 'refer to base class X'. The only thing that needs to be set out is the differences from X.</p><p></p><p></p><p></p><p>I see your point but in the case of the specialist wizards it is much less of a problem.</p><p></p><p></p><p></p><p>Don't know enough about these classes - will have to take your word on it. What I was looking for was equivalents of the Dread Necromancer for the other specialists - wizards that felt like they worked exclusively in one area - not just cast one more spell a day from that school. Really there's very little to separate and Abjurer and an Enchanter other than the spells they cast - when in fact they should have different skills and other abilities. Maybe the enchanter should get Leadership bonuses, the Abjurer better hit points, things like that. In a way the Dread Necromancer and the Beguiler are two steps toward this (though I don't have the relevant books - I've just heard of them), and I suppose the Warmage could be looked at as the Evoker specialist-base class... but what about the others.</p><p></p><p></p><p></p><p>These wouldn't need any significant support - the spell lists would all be wizard lists, new feats and stuff could all be relevant.</p><p></p><p>I see that the alternate class features are 'intended' to do a lot toward this... and given the game I'm running at the moment is quite mage-centric I'll very probably be picking this one up (a first new purchase in a while actually!). I see that the alternate features may very well do a lot of what I'm trying to acheive and hope they will go as far as I want them to. If I'm lucky I may be able to use them to set out some 'base classes' that each uses specific variants.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 3088995, member: 19970"] Fairy snuff - not much I can say to that one except... specialist base classes don't need as much room as some other base classes might. All the information on spell casting, spells per day etc can be done as a 'refer to base class X'. The only thing that needs to be set out is the differences from X. I see your point but in the case of the specialist wizards it is much less of a problem. Don't know enough about these classes - will have to take your word on it. What I was looking for was equivalents of the Dread Necromancer for the other specialists - wizards that felt like they worked exclusively in one area - not just cast one more spell a day from that school. Really there's very little to separate and Abjurer and an Enchanter other than the spells they cast - when in fact they should have different skills and other abilities. Maybe the enchanter should get Leadership bonuses, the Abjurer better hit points, things like that. In a way the Dread Necromancer and the Beguiler are two steps toward this (though I don't have the relevant books - I've just heard of them), and I suppose the Warmage could be looked at as the Evoker specialist-base class... but what about the others. These wouldn't need any significant support - the spell lists would all be wizard lists, new feats and stuff could all be relevant. I see that the alternate class features are 'intended' to do a lot toward this... and given the game I'm running at the moment is quite mage-centric I'll very probably be picking this one up (a first new purchase in a while actually!). I see that the alternate features may very well do a lot of what I'm trying to acheive and hope they will go as far as I want them to. If I'm lucky I may be able to use them to set out some 'base classes' that each uses specific variants. [/QUOTE]
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