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Complete Pathfinder 2E Conversion of Zeitgeist First Act!
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<blockquote data-quote="mirtexxan" data-source="post: 8490658" data-attributes="member: 96830"><p>A couple of quick questions for [USER=63]@RangerWickett[/USER] (or anyone else): I'm converting Adventure 7, and I'm trying to keep the wayfarer's lanterns (and planar oil) consistent throughout all adventures. Question 1) Which planes infuse the oil of the lanterns in the glacial rifts? (mood lighting, pp. 102 of the PF1 version) My guess would be the moon and the sun for pacification/invigoration. 2) I was under the impression that that lantern were rare and precious devices (cfr. adventure 4). I know that they are going to become widespread in the third Act... it is intentional that so many powerful items are here in Knutpara? Or I can assume that this are weaker version and that they cannot be removed from location? (and consequently stat them as "consumable" minor lanterns?</p></blockquote><p></p>
[QUOTE="mirtexxan, post: 8490658, member: 96830"] A couple of quick questions for [USER=63]@RangerWickett[/USER] (or anyone else): I'm converting Adventure 7, and I'm trying to keep the wayfarer's lanterns (and planar oil) consistent throughout all adventures. Question 1) Which planes infuse the oil of the lanterns in the glacial rifts? (mood lighting, pp. 102 of the PF1 version) My guess would be the moon and the sun for pacification/invigoration. 2) I was under the impression that that lantern were rare and precious devices (cfr. adventure 4). I know that they are going to become widespread in the third Act... it is intentional that so many powerful items are here in Knutpara? Or I can assume that this are weaker version and that they cannot be removed from location? (and consequently stat them as "consumable" minor lanterns? [/QUOTE]
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Complete Pathfinder 2E Conversion of Zeitgeist First Act!
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