Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Complete Psionic Power Cards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GameWyrd" data-source="post: 2011782" data-attributes="member: 1103"><p>Psionics are probably the most popular "minority" in D&D after the Drow. For D&D d20 we had the The Psionics Handbook early on in the life of the series. The SRD was updated to include the Expanded Psionics Handbook. There are also numerous third party Psionics products from the likes of Malhavoc and Mongoose. </p><p></p><p>There are a lot of individual psionic powers and it can be a real pain keeping track of them all. Complete Psionic Power Cards solves this problem with respect to the Wizards of the Cost psionic powers. </p><p></p><p>Psionic Cards are PDF creations which must be printed off, cut up and then - the tricky bit - aligned and stuck together in order to get the double-sided effect. You don't cut down the middle; you cut out the single card and then fold them down the centre. And what's on them? On the psionic cards you'll find summaries of the psionic powers in question. This means a player need only keep a small collection of cards near by and she'll have access to her psionic list. She'll have the rules from them too. </p><p></p><p>The Other Games Company is generous. You're allowed to buy one copy of the Complete Psionic Power Cards per gaming group and a gaming group can be up to eight players. I think that'll cover every sensible situation - even if you're running an exclusively psionic game. </p><p></p><p>The layout of the cards is good. There's a lot of information squeezed on to them and yet they're not too hard to read. There are guidelines to assist you cut the cards out. That may sound silly but it's frightfully helpful. </p><p></p><p>In fact there are many PDFs within the Complete Psionics Power Card bundle - an introduction and then one for each group of Psionic powers. It's another time saving assist. It also makes printing the right Psionic power cards out and only the right Psionic power cards out, a lot easier. </p><p></p><p>These sort of cards will not suit everyone. In some ways they're an extra layer of faff and in other ways they dumb down the game (I've always enjoyed either knowing the rule or reaching to a good looking book to leaf through loved pages to find the rule). On the other hand they help keep the roleplaying focus on the roleplaying and off the crunchy bits. It might have been hard to decide whether the power cards suit your style of play (or rather your group's style of play) but there's a generous <a href="http://www.theothergamecompany.com/download/copowprev.pdf" target="_blank">demo</a> from The Other Games Company. </p><p></p><p>As was the case with <a href="http://www.gamewyrd.com/review/363" target="_blank">Complete Spell Cards</a> there is a sample of blank cards in the PDF bundle. It's through these blank cards that you get your extra mile. If you want to fill in blank cards with your own psionic powers or, if you're up for the task, scribble in personal notes for third party powers then you can. </p><p></p><p>I quite like these cards. Okay, the idea isn't quite as novel as it was back for the spell cards and therefore not quite so interesting but it gains by being consistent. That The Other Game Company has kept faith in the product line helps to reassure me. </p><p></p><p> * This <a href="http://www.gamewyrd.com/review/512" target="_blank">The Complete Psionic Power Cards</a> review was first published at <a href="http://www.gamewyrd.com" target="_blank">GameWyrd</a>.</p></blockquote><p></p>
[QUOTE="GameWyrd, post: 2011782, member: 1103"] Psionics are probably the most popular "minority" in D&D after the Drow. For D&D d20 we had the The Psionics Handbook early on in the life of the series. The SRD was updated to include the Expanded Psionics Handbook. There are also numerous third party Psionics products from the likes of Malhavoc and Mongoose. There are a lot of individual psionic powers and it can be a real pain keeping track of them all. Complete Psionic Power Cards solves this problem with respect to the Wizards of the Cost psionic powers. Psionic Cards are PDF creations which must be printed off, cut up and then - the tricky bit - aligned and stuck together in order to get the double-sided effect. You don't cut down the middle; you cut out the single card and then fold them down the centre. And what's on them? On the psionic cards you'll find summaries of the psionic powers in question. This means a player need only keep a small collection of cards near by and she'll have access to her psionic list. She'll have the rules from them too. The Other Games Company is generous. You're allowed to buy one copy of the Complete Psionic Power Cards per gaming group and a gaming group can be up to eight players. I think that'll cover every sensible situation - even if you're running an exclusively psionic game. The layout of the cards is good. There's a lot of information squeezed on to them and yet they're not too hard to read. There are guidelines to assist you cut the cards out. That may sound silly but it's frightfully helpful. In fact there are many PDFs within the Complete Psionics Power Card bundle - an introduction and then one for each group of Psionic powers. It's another time saving assist. It also makes printing the right Psionic power cards out and only the right Psionic power cards out, a lot easier. These sort of cards will not suit everyone. In some ways they're an extra layer of faff and in other ways they dumb down the game (I've always enjoyed either knowing the rule or reaching to a good looking book to leaf through loved pages to find the rule). On the other hand they help keep the roleplaying focus on the roleplaying and off the crunchy bits. It might have been hard to decide whether the power cards suit your style of play (or rather your group's style of play) but there's a generous [url=http://www.theothergamecompany.com/download/copowprev.pdf]demo[/url] from The Other Games Company. As was the case with [url=http://www.gamewyrd.com/review/363]Complete Spell Cards[/url] there is a sample of blank cards in the PDF bundle. It's through these blank cards that you get your extra mile. If you want to fill in blank cards with your own psionic powers or, if you're up for the task, scribble in personal notes for third party powers then you can. I quite like these cards. Okay, the idea isn't quite as novel as it was back for the spell cards and therefore not quite so interesting but it gains by being consistent. That The Other Game Company has kept faith in the product line helps to reassure me. * This [url=http://www.gamewyrd.com/review/512]The Complete Psionic Power Cards[/url] review was first published at [url=http://www.gamewyrd.com]GameWyrd[/url]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Complete Psionic Power Cards
Top