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<blockquote data-quote="Emirikol" data-source="post: 7310584" data-attributes="member: 10638"><p>9.2.2 Version:</p><p> </p><p>Rearranging p.2,3 </p><p></p><p>MATH:</p><p>DONE: Added categories for Skill total score and cells for having total score after the proficiency for the Abbreviated Stat block reference (e.g. Stealth +6, etc.)</p><p>DONE: Cosmetic fix to commas for MATH: SKILLS PROFICIENCY SCORES for abbreviated stat block. </p><p>QUIRKS, appearance: paragraph form</p><p>REMOVED: clutter</p><p>FIXED: fixed wealth on p.1. may move to p.3</p><p>ADDED non-proficiency/non-stat Racial abilities</p><p>DWARF (BASE AND INDIVIDUAL RACE):</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Dw. Resilience: Advantage on saves vs. poison, and resistance vs. poison damage. | Stonecunning: Intelligence(History) check for stonework doubles proficiency bonus.</p><p>ELF BASE</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | </p><p>Wood: </p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | Mask of the Wild: May hide even in only lightly obscuring natural phenomena.</p><p>Drow:</p><p>Superior Darkvision: see in dim light within 120' as bright light, and in darkness as dim light. | Sunlight Sensitivity: Disadvantage on attacks and Perception checks that rely on sight when in direct sunlight. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. |</p><p>Halfling</p><p>Lightfoot</p><p>Lucky: May re-roll a 1 on attack, ability, or save but must take new roll. | Brave: Advantage on saves vs. being frightened. | Halfling Nimbleness: Can move through the space of any creature that is a size larger. | Naturally Stealthy: Can attempt to hide even when obscured only by a creature one size larger.</p><p>stout</p><p>Lucky: May re-roll a 1 on attack, ability, or save but must take new roll. | Brave: Advantage on saves vs. being frightened. | Halfling Nimbleness: Can move through the space of any creature that is a size larger. | Stout Resilience: Advantage on saves vs. poison, and resistance vs. poison.</p><p>Draconic</p><p>Breath Weapon: (phb P.34). | Damage Resistance: vs. type associated with ancestry.</p><p>Gnome Forest</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Gnome Cunning: Advantage on all Int, Wis, and Cha saves vs. magic. | Speak with Small Beasts: Can communicate simple ideas with small or smaller beasts.</p><p>Gnome rock</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Gnome Cunning: Advantage on all Int, Wis, and Cha saves vs. magic. | Artificer’s Lore: Add 2x proficiency bonus to Intelligence (History) checks related to magic items, alchemical objects, or tech devices. | Tinker: May construct tiny clockwork device (PHB p.37). |</p><p>Halfelf</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. Halforc</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Relentless Endurance: If reduced to 0 hp, may raise it to 1 hp once until next long rest. | Savage Attacks: Roll an additional damage die on a melee critical. | </p><p>Tiefling</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Hellish Resistance: resistance to fire damage. | Infernal Legacy thaumaturgy (see p.43). | </p><p>Eladrin</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | Fey Step: may cast Misty Step once until next long rest. |</p><p>Aasimar</p><p>Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Celestial Resistance: resistance to Necrotic damage and Radiant damage. | Celestial Legacy (see DMG p.287).</p><p></p><p>===</p><p><a href="https://www.dropbox.com/s/5yukcj63trxmlyy/D%26D%205e%20Random%20Character%20Generator%209.2.2%20WORKSPACE%20VERSION.xlsx?dl=0" target="_blank">https://www.dropbox.com/s/5yukcj63trxmlyy/D%26D%205e%20Random%20Character%20Generator%209.2.2%20WORKSPACE%20VERSION.xlsx?dl=0</a></p></blockquote><p></p>
[QUOTE="Emirikol, post: 7310584, member: 10638"] 9.2.2 Version: Rearranging p.2,3 MATH: DONE: Added categories for Skill total score and cells for having total score after the proficiency for the Abbreviated Stat block reference (e.g. Stealth +6, etc.) DONE: Cosmetic fix to commas for MATH: SKILLS PROFICIENCY SCORES for abbreviated stat block. QUIRKS, appearance: paragraph form REMOVED: clutter FIXED: fixed wealth on p.1. may move to p.3 ADDED non-proficiency/non-stat Racial abilities DWARF (BASE AND INDIVIDUAL RACE): Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Dw. Resilience: Advantage on saves vs. poison, and resistance vs. poison damage. | Stonecunning: Intelligence(History) check for stonework doubles proficiency bonus. ELF BASE Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | Wood: Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | Mask of the Wild: May hide even in only lightly obscuring natural phenomena. Drow: Superior Darkvision: see in dim light within 120' as bright light, and in darkness as dim light. | Sunlight Sensitivity: Disadvantage on attacks and Perception checks that rely on sight when in direct sunlight. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | Halfling Lightfoot Lucky: May re-roll a 1 on attack, ability, or save but must take new roll. | Brave: Advantage on saves vs. being frightened. | Halfling Nimbleness: Can move through the space of any creature that is a size larger. | Naturally Stealthy: Can attempt to hide even when obscured only by a creature one size larger. stout Lucky: May re-roll a 1 on attack, ability, or save but must take new roll. | Brave: Advantage on saves vs. being frightened. | Halfling Nimbleness: Can move through the space of any creature that is a size larger. | Stout Resilience: Advantage on saves vs. poison, and resistance vs. poison. Draconic Breath Weapon: (phb P.34). | Damage Resistance: vs. type associated with ancestry. Gnome Forest Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Gnome Cunning: Advantage on all Int, Wis, and Cha saves vs. magic. | Speak with Small Beasts: Can communicate simple ideas with small or smaller beasts. Gnome rock Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Gnome Cunning: Advantage on all Int, Wis, and Cha saves vs. magic. | Artificer’s Lore: Add 2x proficiency bonus to Intelligence (History) checks related to magic items, alchemical objects, or tech devices. | Tinker: May construct tiny clockwork device (PHB p.37). | Halfelf Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. Halforc Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Relentless Endurance: If reduced to 0 hp, may raise it to 1 hp once until next long rest. | Savage Attacks: Roll an additional damage die on a melee critical. | Tiefling Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Hellish Resistance: resistance to fire damage. | Infernal Legacy thaumaturgy (see p.43). | Eladrin Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | Fey Step: may cast Misty Step once until next long rest. | Aasimar Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Celestial Resistance: resistance to Necrotic damage and Radiant damage. | Celestial Legacy (see DMG p.287). === [URL="https://www.dropbox.com/s/5yukcj63trxmlyy/D%26D%205e%20Random%20Character%20Generator%209.2.2%20WORKSPACE%20VERSION.xlsx?dl=0"]https://www.dropbox.com/s/5yukcj63trxmlyy/D%26D%205e%20Random%20Character%20Generator%209.2.2%20WORKSPACE%20VERSION.xlsx?dl=0[/URL] [/QUOTE]
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