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Complete Revision of PHB Feats (wiki thread)
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<blockquote data-quote="DeJoker" data-source="post: 7226795" data-attributes="member: 6907519"><p>Okay I have reviewed the suggested changes -- first off we are looking at replacing a +2 bonus to an Attribute and the biggest glaring issue (which seems to be perpetuated throughout) is that you have overpowered the Feat Tough. The benefit from Tough should be comparable to gaining a +2 to Constitution which would give you a +1 to Hit Points per Level (retroactive) and +1 to your Constitution saving throws --- which arguably is equivalent to +2 To Hit Points per level (retroactive) because you get an additional +1 to Hit Points per Level (retroactive) and you do not have to be concerned about exceeding the Max 20 Constitution restriction the latter is fairly minor I grant you that but I would argue that a +1 to Hit Points per level (retroactive) is basically equivalent to a +1 to Constitution saving throw. Now if I missed something within that due to perhaps not knowing the full ramifications of increasing your Constitution by 2 points -- please point them out. For I see no "balancing agents" to account for the 2 additional benefits you are giving Tough <strong>(1)</strong> When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2) and <strong>(2)</strong> Can gain Advantage on one death saving throw. Once this ability is used, cannot be use it again until a long rest is finished. Now I grant you these 2 by themselves are fairly weak but combined I would argue that they are at least equivalent to a +1 Constitution saving throw. So your Tough equals the equivalent to +3 Hit Points per level which is 150% better than a +2 to ones Constitution.</p><p></p><p>And as stated I see this overpowering perpetuated throughout many of your suggestions -- the worst offender by far is Magic Initiate as this is actually a Feat that I would strongly argue is already overpowered. From what I can see 2 Cantrips (of your choosing within a list) at will is definitely equivalent to a +2 to a single Attribute and I am strongly considering toning Magic Initiate back to just those 2 Cantrips alone.</p><p></p><p>Thus in a nutshell I would be much more interested in seeing a more equally powered set of Feats than a bunch of obviously overpowered set of Feats or are you wanting to push 5e to be more like the overpowered Pathfinder version of this game rather than the more toned down balanced game it seems have been meant to be. Not saying that it is perfect because I have found issues with it but cranking up the power level is not the best answer -- making it balanced evenly with itself is in my opinion the most important thing to strive for.</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7226795, member: 6907519"] Okay I have reviewed the suggested changes -- first off we are looking at replacing a +2 bonus to an Attribute and the biggest glaring issue (which seems to be perpetuated throughout) is that you have overpowered the Feat Tough. The benefit from Tough should be comparable to gaining a +2 to Constitution which would give you a +1 to Hit Points per Level (retroactive) and +1 to your Constitution saving throws --- which arguably is equivalent to +2 To Hit Points per level (retroactive) because you get an additional +1 to Hit Points per Level (retroactive) and you do not have to be concerned about exceeding the Max 20 Constitution restriction the latter is fairly minor I grant you that but I would argue that a +1 to Hit Points per level (retroactive) is basically equivalent to a +1 to Constitution saving throw. Now if I missed something within that due to perhaps not knowing the full ramifications of increasing your Constitution by 2 points -- please point them out. For I see no "balancing agents" to account for the 2 additional benefits you are giving Tough [B](1)[/B] When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2) and [B](2)[/B] Can gain Advantage on one death saving throw. Once this ability is used, cannot be use it again until a long rest is finished. Now I grant you these 2 by themselves are fairly weak but combined I would argue that they are at least equivalent to a +1 Constitution saving throw. So your Tough equals the equivalent to +3 Hit Points per level which is 150% better than a +2 to ones Constitution. And as stated I see this overpowering perpetuated throughout many of your suggestions -- the worst offender by far is Magic Initiate as this is actually a Feat that I would strongly argue is already overpowered. From what I can see 2 Cantrips (of your choosing within a list) at will is definitely equivalent to a +2 to a single Attribute and I am strongly considering toning Magic Initiate back to just those 2 Cantrips alone. Thus in a nutshell I would be much more interested in seeing a more equally powered set of Feats than a bunch of obviously overpowered set of Feats or are you wanting to push 5e to be more like the overpowered Pathfinder version of this game rather than the more toned down balanced game it seems have been meant to be. Not saying that it is perfect because I have found issues with it but cranking up the power level is not the best answer -- making it balanced evenly with itself is in my opinion the most important thing to strive for. [/QUOTE]
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