Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Complete Revision of PHB Feats (wiki thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 7227678" data-attributes="member: 57494"><p>Im more and more with you. Magic initiate's 1st level spell at 1st level is great, but it doesn't scale. Compare magic initiate taking cure wounds to the likes of the Healer or Inspiring Leader feats. The spell slot from Magic Initiate should scale in some way.</p><p></p><p>Look at it this way: each level of a class is worth an ASI, minus the hp, hit dice, prof bonus, and the like. The full casters typically don't get abilities on their odd levels because they get a new spell level. They also typically get 2 slots for low-level spells, and these quickly jump to 3 slots.</p><p></p><p>I'd strongly consider having the spell slot refresh on a short rest (so it does benefit spellcasters) and be set at level/4, round up (level 1 from 1-4th, 2nd 5-8th, 3rd 9-12th, 4th 13th-16th, and 5th at 17+). A 5th level spell should deal like 8d10 (44) damage, 55 if it was miss for none. A fighter's full four attacks could easily be 46-53.33, so the limited gain doesn't seem too big to me. It would grant 5d8 extra smite damage per short rest to a paladin, though, which may be problematic.</p><p></p><p>Leaving all that there on the whiteboard for thinking. Aside from smite, this is still just a first level spell for noncasters. Let's say cure wounds was chosen. It would be like 5d8+2 to 5 for a typical noncaster grabbing it. That's 24.5-27.5 hp per short, or 75 or so per day at 20th. Healer is healing 50 per short rest, or 150 per day, so that's not a big deal.</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7227678, member: 57494"] Im more and more with you. Magic initiate's 1st level spell at 1st level is great, but it doesn't scale. Compare magic initiate taking cure wounds to the likes of the Healer or Inspiring Leader feats. The spell slot from Magic Initiate should scale in some way. Look at it this way: each level of a class is worth an ASI, minus the hp, hit dice, prof bonus, and the like. The full casters typically don't get abilities on their odd levels because they get a new spell level. They also typically get 2 slots for low-level spells, and these quickly jump to 3 slots. I'd strongly consider having the spell slot refresh on a short rest (so it does benefit spellcasters) and be set at level/4, round up (level 1 from 1-4th, 2nd 5-8th, 3rd 9-12th, 4th 13th-16th, and 5th at 17+). A 5th level spell should deal like 8d10 (44) damage, 55 if it was miss for none. A fighter's full four attacks could easily be 46-53.33, so the limited gain doesn't seem too big to me. It would grant 5d8 extra smite damage per short rest to a paladin, though, which may be problematic. Leaving all that there on the whiteboard for thinking. Aside from smite, this is still just a first level spell for noncasters. Let's say cure wounds was chosen. It would be like 5d8+2 to 5 for a typical noncaster grabbing it. That's 24.5-27.5 hp per short, or 75 or so per day at 20th. Healer is healing 50 per short rest, or 150 per day, so that's not a big deal. Sent from my iPhone using Tapatalk [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Complete Revision of PHB Feats (wiki thread)
Top