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Complete Revision of PHB Feats (wiki thread)
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<blockquote data-quote="CapnZapp" data-source="post: 7227719" data-attributes="member: 12731"><p>Technically, you don't *have* a bonus action. Meaning they want to steer you away from the thinking that "your bonus action goes unused if you don't use it".</p><p></p><p>(Obviously that fools no powergamer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> </p><p></p><p>You're right in that you can move in-between actions and even individual attacks.</p><p></p><p>You don't need any feats to dual wield two melee weapons. There's a weapon style to get your ability bonus to damage on the off-hand (bonus action) extra attack, and the Dual Wield feat allows you slightly bigger weapons.</p><p></p><p>With the hand crossbow, however, you take Crossbow Expert, and gain the same benefits as dual-wielding AND the weapon style = the feat gives you the right to use your bonus action to make an extra attack, AND it's phrased so you get your ability modifier to damage.</p><p></p><p>(on top of making the hand crossbow into a semi-automatic gun = getting rid of loading AND allowing you to shoot freely in melee)</p><p></p><p>This is seriously unbalanced, especially since this way of fighting can then be combined with Sharpshooter for the range, anticover and, of course, +10 to damage.</p><p></p><p>But even minmaxing aside, the feat is bad. Many gamers immediate reaction is to think the feat enables you to fight with a melee weapon in one hand and the hand crossbow in the other, or even two hand crossbows.</p><p></p><p>But upon closer examination it turns out the ammunition rules prevent those cool archetypes, because you must have one hand free to load your hand crossbow. </p><p></p><p>(At least if you want to sustain your chosen way of fighting for multiple rounds. I'm not taking about shooting your crossbow once, at the start of each fight)</p><p></p><p>And when you realize the feat's language does not prevent you from using one and the SAME weapon for both your action's attack(s) and your bonus action attack, the conclusion becomes clear:</p><p></p><p>The feat allows only one configuration: using a single hand crossbow, and no melee weapons.</p><p></p><p>It does exactly what Sage said it didn't do: it turns the hand crossbow into a semi-automatic weapon (a high level fighter shoots nine bolts in six seconds even before magic buffs)</p><p></p><p>It seriously undermines the viability of melee combat, since disadvantage when in melee was one of the last significant checks on ranged supremacy.</p><p></p><p>In the end analysis, the feat is actively bad for the game, does not do what people think it does, does do what the Sage thinks it doesn't do, and I cannot recommend its complete removal from the game enough.</p><p></p><p>Cheers ☺</p><p></p><p></p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7227719, member: 12731"] Technically, you don't *have* a bonus action. Meaning they want to steer you away from the thinking that "your bonus action goes unused if you don't use it". (Obviously that fools no powergamer! :-) You're right in that you can move in-between actions and even individual attacks. You don't need any feats to dual wield two melee weapons. There's a weapon style to get your ability bonus to damage on the off-hand (bonus action) extra attack, and the Dual Wield feat allows you slightly bigger weapons. With the hand crossbow, however, you take Crossbow Expert, and gain the same benefits as dual-wielding AND the weapon style = the feat gives you the right to use your bonus action to make an extra attack, AND it's phrased so you get your ability modifier to damage. (on top of making the hand crossbow into a semi-automatic gun = getting rid of loading AND allowing you to shoot freely in melee) This is seriously unbalanced, especially since this way of fighting can then be combined with Sharpshooter for the range, anticover and, of course, +10 to damage. But even minmaxing aside, the feat is bad. Many gamers immediate reaction is to think the feat enables you to fight with a melee weapon in one hand and the hand crossbow in the other, or even two hand crossbows. But upon closer examination it turns out the ammunition rules prevent those cool archetypes, because you must have one hand free to load your hand crossbow. (At least if you want to sustain your chosen way of fighting for multiple rounds. I'm not taking about shooting your crossbow once, at the start of each fight) And when you realize the feat's language does not prevent you from using one and the SAME weapon for both your action's attack(s) and your bonus action attack, the conclusion becomes clear: The feat allows only one configuration: using a single hand crossbow, and no melee weapons. It does exactly what Sage said it didn't do: it turns the hand crossbow into a semi-automatic weapon (a high level fighter shoots nine bolts in six seconds even before magic buffs) It seriously undermines the viability of melee combat, since disadvantage when in melee was one of the last significant checks on ranged supremacy. In the end analysis, the feat is actively bad for the game, does not do what people think it does, does do what the Sage thinks it doesn't do, and I cannot recommend its complete removal from the game enough. Cheers ☺ Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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