Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Complete Revision of PHB Feats (wiki thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7227936" data-attributes="member: 6778044"><p>No, I definitely don't think Sage Advice/Errata shifted what was possible. Scenario 1 is what the original rules allowed, and what Sage Advice clarified. You have to have a hand free to load ammunition.</p><p></p><p>Part of the problem in my opinion was to use the term "loading." What they were really trying to say is that a crossbow requires preparation that takes a lot longer than say, a bow. Consider the two weapons.</p><p></p><p>To shoot a bow you must draw an arrow (ammunition property), draw the bow, and release.</p><p>To shoot a crossbow you must draw the crossbow, draw a bolt, and release.</p><p></p><p>The steps are the same, just in a different order. But the crossbow takes longer to draw because of the way it functions. It's just slower to use. Using a crossbow other than a hand crossbow is also a two-handed weapon. If you have a hand crossbow and it's already drawn and loaded you don't need a hand free. The reality is, the crossbow should take at least an Action to load, and really it should be a full-round thing. You can't load most crossbows in 6 seconds, and certainly not of the type that was available in the medieval era.</p><p></p><p>I know people complain about the sheathing and drawing swords as "nonsense" but the reality is, the whole fabricated scenario is nonsense. In real battles with real weapons of these types, once you closed for melee, then you just drop the crossbow, draw your sword and fight. Hopefully before your opponent is within reach to use their melee weapon. If you're in melee and decided to try to put your sword back in your sheath, you'd simply be killed. No matter how much you practiced it. Even trying to draw a sword when somebody is within reach with theirs drawn would get you killed. That's why disarming somebody is so effective - it's much faster to stab them or swing at them than it is for them to draw another weapon. So you try to dodge and knock away their weapon with your (hopefully armored) arm, so you can get to your weapon. That, to me, sounds like the Dodge action <em>while</em> you draw a weapon.</p><p></p><p>In any event, it's obvious that I disagree with this addition: "you can use a bonus action to attack with a hand crossbow you are holding and you can supply ammunition for that attack even when your other hand isn't free."</p><p></p><p>Maximum cheese and absurdity.</p><p></p><p>--</p><p></p><p>As for the thread itself, I completely disagree with combat being the "central pillar" of D&D, although I totally understand that a lot of people play it that way. Having said that, by designing the strength of feats around that concept helps balance them in a way that the optimization/combat-focused crowd will be happy too!</p><p></p><p>I would also make a note that the Taxed Feats could also be Half-ASI feats for folks not concerned about "protecting core-class benefits." </p><p></p><p></p><p></p><p></p><p><strong>Alert: </strong>I don't care for abilities that guarantee success. I would prefer advantage on Initiative and Surprise checks, or allowing a Perception check, possibly with advantage, when surprise is a possibility, etc.</p><p></p><p><strong>Great Weapon Shooter</strong> I thought one of the main complaints was the -5/+10 is overpowered.</p><p></p><p><strong>Sharpshooter</strong> In addition to questioning the -5/+10, I would remove the "eliminates disadvantage for long range" part. Shooting an arrow at long range is vastly different from a rifle with a sight which is what the "sharpshooter" name makes me think of. Personally, I think reducing the value of cover, combined with a greater critical threshold (18 or 19) would be on target for how archery really works. That is, you have better aim, so you are better at hitting something behind cover, or making a deadlier shot.</p><p></p><p><strong>Armorer</strong> Seems like it should be a full ASI. You're gaining a tool proficiency <em>and</em> improving your AC or gaining resistance. Note that I think it should be a full ASI without the tool proficiency too. Actually, I don't see why everybody who is trained in getting the most out of their armor would also be good at making/repairing it. But I certainly don't think they should increase a +1 to an ability either, so if I had to choose one it would be the tool.</p><p></p><p>Actually, a lot of the half-ASI ones feel that way for me. Perhaps I need to understand your math a bit better, though. I'll keep looking through them to see how they compare, though. Very interesting thread.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7227936, member: 6778044"] No, I definitely don't think Sage Advice/Errata shifted what was possible. Scenario 1 is what the original rules allowed, and what Sage Advice clarified. You have to have a hand free to load ammunition. Part of the problem in my opinion was to use the term "loading." What they were really trying to say is that a crossbow requires preparation that takes a lot longer than say, a bow. Consider the two weapons. To shoot a bow you must draw an arrow (ammunition property), draw the bow, and release. To shoot a crossbow you must draw the crossbow, draw a bolt, and release. The steps are the same, just in a different order. But the crossbow takes longer to draw because of the way it functions. It's just slower to use. Using a crossbow other than a hand crossbow is also a two-handed weapon. If you have a hand crossbow and it's already drawn and loaded you don't need a hand free. The reality is, the crossbow should take at least an Action to load, and really it should be a full-round thing. You can't load most crossbows in 6 seconds, and certainly not of the type that was available in the medieval era. I know people complain about the sheathing and drawing swords as "nonsense" but the reality is, the whole fabricated scenario is nonsense. In real battles with real weapons of these types, once you closed for melee, then you just drop the crossbow, draw your sword and fight. Hopefully before your opponent is within reach to use their melee weapon. If you're in melee and decided to try to put your sword back in your sheath, you'd simply be killed. No matter how much you practiced it. Even trying to draw a sword when somebody is within reach with theirs drawn would get you killed. That's why disarming somebody is so effective - it's much faster to stab them or swing at them than it is for them to draw another weapon. So you try to dodge and knock away their weapon with your (hopefully armored) arm, so you can get to your weapon. That, to me, sounds like the Dodge action [I]while[/I] you draw a weapon. In any event, it's obvious that I disagree with this addition: "you can use a bonus action to attack with a hand crossbow you are holding and you can supply ammunition for that attack even when your other hand isn't free." Maximum cheese and absurdity. -- As for the thread itself, I completely disagree with combat being the "central pillar" of D&D, although I totally understand that a lot of people play it that way. Having said that, by designing the strength of feats around that concept helps balance them in a way that the optimization/combat-focused crowd will be happy too! I would also make a note that the Taxed Feats could also be Half-ASI feats for folks not concerned about "protecting core-class benefits." [B]Alert: [/B]I don't care for abilities that guarantee success. I would prefer advantage on Initiative and Surprise checks, or allowing a Perception check, possibly with advantage, when surprise is a possibility, etc. [B]Great Weapon Shooter[/B] I thought one of the main complaints was the -5/+10 is overpowered. [B]Sharpshooter[/B] In addition to questioning the -5/+10, I would remove the "eliminates disadvantage for long range" part. Shooting an arrow at long range is vastly different from a rifle with a sight which is what the "sharpshooter" name makes me think of. Personally, I think reducing the value of cover, combined with a greater critical threshold (18 or 19) would be on target for how archery really works. That is, you have better aim, so you are better at hitting something behind cover, or making a deadlier shot. [B]Armorer[/B] Seems like it should be a full ASI. You're gaining a tool proficiency [I]and[/I] improving your AC or gaining resistance. Note that I think it should be a full ASI without the tool proficiency too. Actually, I don't see why everybody who is trained in getting the most out of their armor would also be good at making/repairing it. But I certainly don't think they should increase a +1 to an ability either, so if I had to choose one it would be the tool. Actually, a lot of the half-ASI ones feel that way for me. Perhaps I need to understand your math a bit better, though. I'll keep looking through them to see how they compare, though. Very interesting thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Complete Revision of PHB Feats (wiki thread)
Top