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Complete Revision of PHB Feats (wiki thread)
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<blockquote data-quote="clearstream" data-source="post: 7232280" data-attributes="member: 71699"><p>So how do these two proposed tweaks look?</p><p></p><p><strong>Elemental Adept</strong> <em>works with instead of against Empowered Spell—supports Sorcerer</em></p><p>Prerequisite: The ability to cast at least one spell</p><p>When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, increase the damage by one for each die that comes up maximum.</p><p>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</p><p></p><p><strong>Mage Slayer</strong> <em>adds a saving throw increase, increases feat reach, allows any weapon attack—taken 0/240 picks</em></p><p>Choose one ability; you gain proficiency in saving throws using the chosen ability.</p><p>When a creature within 10 feet of you casts a spell, you can use your reaction to move up to 5 feet and make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You have advantage on saving throws against spells cast by creatures within 10 feet of you.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7232280, member: 71699"] So how do these two proposed tweaks look? [B]Elemental Adept[/B] [I]works with instead of against Empowered Spell—supports Sorcerer[/I] Prerequisite: The ability to cast at least one spell When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, increase the damage by one for each die that comes up maximum. You can select this feat multiple times. Each time you do so, you must choose a different damage type. [B]Mage Slayer[/B] [I]adds a saving throw increase, increases feat reach, allows any weapon attack—taken 0/240 picks[/I] Choose one ability; you gain proficiency in saving throws using the chosen ability. When a creature within 10 feet of you casts a spell, you can use your reaction to move up to 5 feet and make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You have advantage on saving throws against spells cast by creatures within 10 feet of you. [/QUOTE]
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