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<blockquote data-quote="EyeontheMountain" data-source="post: 3259134" data-attributes="member: 32338"><p>Just got my copy from Amazon.jp an hour or so ago. </p><p></p><p>I'll keep adding posts with various info to this thread, so noone has to wait too long for something </p><p></p><p>Tricks</p><p>(Figure everyone wants me to start here)</p><p></p><p>Tricks are an additional use of a skill you can purchase for a flat cost of 2 skill points. You can have up to 1 for every 2 character levels and gan generally use each trick once per encounter or one round every minute out of combat. Feats, prestige classes and a couple of the tricks change this of course. </p><p></p><p>Most of the tricks have requirements in skill ranks befroe you can use the trick. At least 5 ranks, and a maximum of 12, with many tricks requiring minimum ranks in two or thre related skills. A lot of them remind me of feats from elsewhere, but are more limited (see the once/encounter or 1/10 rounds note above) Some require feats also.(only a few though)</p><p></p><p>I'll write up two to give you an idea of what they do. Text is summarized.</p><p></p><p>Acrobatic Backstab</p><p>Required: Tumble 12 ranks</p><p>Move through the opponent's space to make it flat footed for your next attack inthe same round (sneak attack, here if comes)</p><p></p><p>False Theurgy</p><p>Sleight of Hand or Bluff 8 ranks</p><p>Spellcraft 8 ranks</p><p>The spell looks like a different spell of the same level when being cast (works well against counterspelling, but not dispel magic) but has the usual effects once it is done casting.</p><p></p><p>Looks pretty interesting to me, but I see a few rules arguments coming up. For example with False Theury, does it need to be a spell you know? Makes sense, but does not say it.</p><p></p><p>Some of the tricks look like must haves, actually msot of them look like it, if you can afford the 2 skill points per each trick.</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3259134, member: 32338"] Just got my copy from Amazon.jp an hour or so ago. I'll keep adding posts with various info to this thread, so noone has to wait too long for something Tricks (Figure everyone wants me to start here) Tricks are an additional use of a skill you can purchase for a flat cost of 2 skill points. You can have up to 1 for every 2 character levels and gan generally use each trick once per encounter or one round every minute out of combat. Feats, prestige classes and a couple of the tricks change this of course. Most of the tricks have requirements in skill ranks befroe you can use the trick. At least 5 ranks, and a maximum of 12, with many tricks requiring minimum ranks in two or thre related skills. A lot of them remind me of feats from elsewhere, but are more limited (see the once/encounter or 1/10 rounds note above) Some require feats also.(only a few though) I'll write up two to give you an idea of what they do. Text is summarized. Acrobatic Backstab Required: Tumble 12 ranks Move through the opponent's space to make it flat footed for your next attack inthe same round (sneak attack, here if comes) False Theurgy Sleight of Hand or Bluff 8 ranks Spellcraft 8 ranks The spell looks like a different spell of the same level when being cast (works well against counterspelling, but not dispel magic) but has the usual effects once it is done casting. Looks pretty interesting to me, but I see a few rules arguments coming up. For example with False Theury, does it need to be a spell you know? Makes sense, but does not say it. Some of the tricks look like must haves, actually msot of them look like it, if you can afford the 2 skill points per each trick. [/QUOTE]
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