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<blockquote data-quote="EyeontheMountain" data-source="post: 3259205" data-attributes="member: 32338"><p>Post Three: Prestige classes</p><p></p><p>If you though earlier prestige classes were easy to get into you have not seen anything yet. Many of these prestige classes have ertry requirements that are totally wide open like For esample the Battle Trickster iis</p><p></p><p>BAB +5</p><p>Any three skills 6 ranks each</p><p>Skill Tricks: Any two</p><p></p><p>And some are even easier. I see more multiclassing in 3.5 future. Mosto fthe prestige classes are not real big changes to the character concept, just quick dips. Note the number of 3 level classes below.</p><p></p><p>Note: When I say spellcasting prrogression that means divine or arcane.</p><p></p><p>----------------------------</p><p>Avenging Executioner 5 level: Looks like for a fighter, grants sudden strike and some nice abilities against shaken or frightened opponents Medium BAB</p><p></p><p>Battle Trickster 3 level Get a couple free tricks and a free feat, </p><p></p><p>Cloaked Dancer: 5 level: You dance and scare everyone around you. Maybe for a bard, with 2/5 arcane progression. Meh.</p><p></p><p>Combat Trapsmith 5 level: Man I wantto try this guy out. Make traps in combat with full-round or eventually standard actions. Looks like a real fun class. Can't wait to see this one in play.</p><p></p><p>Fortune's Friend: 5 level: Gets some nice abilities with luck feats (I'll describe them later) Looks like a solid class.</p><p></p><p>The Gray Guard: 10 level: Boy, is this one going to be discussed and discussed and discussed. I'm not looking forward to it. This is a paladin prestige class that eventually makes the paladin basically able to ignore their code of conduct when they are directly working for their church's interests. Direct quote "No XP(for atonement) cost applies to a gray guard atoning after beating a confession from a heretic, for example, but the cost would have to be paid for one who started a barroom brawl"</p><p></p><p>The argumants in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Magical Trickster: 3 level 2/3 progression. Use spell slots to recharge tricks so you can use them mroe often in an encounter. Can apply a metamagic feat once per day for free (only up to 4 levels, though) <--No presist, I do believe. Good for a rogue/mage type.</p><p></p><p>Malconvoker: 10 level 9/10 progression. A summoner class, where you can summon evil creatures even if you are good. If you can bluff their socks off you can get some nice bonuses, extend, rage-like bonuses, extra dude etc. Looks interesting. I've been waiting for a decent summoner class. This may be it. </p><p></p><p>The Master of Masks 10 level 4/10 spellcasting progression. You wear masks that give you nice abilities ala Tatooed Monk. Though with a differnt flavour and with some pretty impressive powers.. Even tually you can wear four at one time (switch with a move action) and turn thenm invisible to boot. I think this one will see some play, I would not mind trying it out myself. Each mask also projects a differnet alignment while active, which is intersting. One mask below, which advances with class level, like all of them do..</p><p></p><p>Archmage</p><p>Use thse spell-like abilities once day:</p><p>1st: charm person, magic missle, dancing lights</p><p>detect magic</p><p>4th: invisibility, scorching ray</p><p>7th: lightning bolt, slow</p><p>10th: Dimension door, Ice storm</p><p></p><p>While worn arcane caster level +2</p><p>While worn Chaotic-good alignment detected.</p><p></p><p>The Montebank 10 level An interesting class, it has two cool features. First is the Alter Ego, of which he eventually gets 3. Basically you can alter self at will into any of your alter ego forms, which are chosen when you get the ability. No restrictions on waht an Alter ego is, so apparently you could get one with natural armor, one with wings, and one more for whatever ability you need. You cna also sideslip eventually 43 times per day. This means that as an IMMEDIATE action you can move up to 20 feet away. Giant charging you, no problem, you ain't there. Cool</p><p></p><p>I can see rules arguments about Alter Ego. It shouldd be clearer.</p><p></p><p>The Psibond Agent 10 level. This psionic one is just.... weird. You make a bond with someone, and you can see through their eyes, get empathy, nudge them and eventually dominate them. But you have to concentrate all the time on them. Also you get sneak attack. I really do not understand this class. </p><p></p><p>The Spellwarp Sniper 5 level 5/5 spellcasting progression A ray magic specialist, and even better, you can change area of effect spells to ray spells spontaneously. (up to 5th level) If you like to shoot rays this class is for you. Easy to get into, though you need sneak attack or sudden strike to get in, so you will probably be one level behind the curve. Looks interesting.</p><p></p><p>Uncanny Trickster 3 level. 2/3 spellcasting progression. You get bonus free tricks and three favorite tricks you can use twice iin an encoutner instead of once (a good ability) Nice dip class.</p><p></p><p>Odd how many of these spellcasting progresion classes do not require spellcasting to get in. </p><p></p><p>Feats up next, in a while.</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3259205, member: 32338"] Post Three: Prestige classes If you though earlier prestige classes were easy to get into you have not seen anything yet. Many of these prestige classes have ertry requirements that are totally wide open like For esample the Battle Trickster iis BAB +5 Any three skills 6 ranks each Skill Tricks: Any two And some are even easier. I see more multiclassing in 3.5 future. Mosto fthe prestige classes are not real big changes to the character concept, just quick dips. Note the number of 3 level classes below. Note: When I say spellcasting prrogression that means divine or arcane. ---------------------------- Avenging Executioner 5 level: Looks like for a fighter, grants sudden strike and some nice abilities against shaken or frightened opponents Medium BAB Battle Trickster 3 level Get a couple free tricks and a free feat, Cloaked Dancer: 5 level: You dance and scare everyone around you. Maybe for a bard, with 2/5 arcane progression. Meh. Combat Trapsmith 5 level: Man I wantto try this guy out. Make traps in combat with full-round or eventually standard actions. Looks like a real fun class. Can't wait to see this one in play. Fortune's Friend: 5 level: Gets some nice abilities with luck feats (I'll describe them later) Looks like a solid class. The Gray Guard: 10 level: Boy, is this one going to be discussed and discussed and discussed. I'm not looking forward to it. This is a paladin prestige class that eventually makes the paladin basically able to ignore their code of conduct when they are directly working for their church's interests. Direct quote "No XP(for atonement) cost applies to a gray guard atoning after beating a confession from a heretic, for example, but the cost would have to be paid for one who started a barroom brawl" The argumants in the future. :( Magical Trickster: 3 level 2/3 progression. Use spell slots to recharge tricks so you can use them mroe often in an encounter. Can apply a metamagic feat once per day for free (only up to 4 levels, though) <--No presist, I do believe. Good for a rogue/mage type. Malconvoker: 10 level 9/10 progression. A summoner class, where you can summon evil creatures even if you are good. If you can bluff their socks off you can get some nice bonuses, extend, rage-like bonuses, extra dude etc. Looks interesting. I've been waiting for a decent summoner class. This may be it. The Master of Masks 10 level 4/10 spellcasting progression. You wear masks that give you nice abilities ala Tatooed Monk. Though with a differnt flavour and with some pretty impressive powers.. Even tually you can wear four at one time (switch with a move action) and turn thenm invisible to boot. I think this one will see some play, I would not mind trying it out myself. Each mask also projects a differnet alignment while active, which is intersting. One mask below, which advances with class level, like all of them do.. Archmage Use thse spell-like abilities once day: 1st: charm person, magic missle, dancing lights detect magic 4th: invisibility, scorching ray 7th: lightning bolt, slow 10th: Dimension door, Ice storm While worn arcane caster level +2 While worn Chaotic-good alignment detected. The Montebank 10 level An interesting class, it has two cool features. First is the Alter Ego, of which he eventually gets 3. Basically you can alter self at will into any of your alter ego forms, which are chosen when you get the ability. No restrictions on waht an Alter ego is, so apparently you could get one with natural armor, one with wings, and one more for whatever ability you need. You cna also sideslip eventually 43 times per day. This means that as an IMMEDIATE action you can move up to 20 feet away. Giant charging you, no problem, you ain't there. Cool I can see rules arguments about Alter Ego. It shouldd be clearer. The Psibond Agent 10 level. This psionic one is just.... weird. You make a bond with someone, and you can see through their eyes, get empathy, nudge them and eventually dominate them. But you have to concentrate all the time on them. Also you get sneak attack. I really do not understand this class. The Spellwarp Sniper 5 level 5/5 spellcasting progression A ray magic specialist, and even better, you can change area of effect spells to ray spells spontaneously. (up to 5th level) If you like to shoot rays this class is for you. Easy to get into, though you need sneak attack or sudden strike to get in, so you will probably be one level behind the curve. Looks interesting. Uncanny Trickster 3 level. 2/3 spellcasting progression. You get bonus free tricks and three favorite tricks you can use twice iin an encoutner instead of once (a good ability) Nice dip class. Odd how many of these spellcasting progresion classes do not require spellcasting to get in. Feats up next, in a while. [/QUOTE]
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