Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Complete Scoundrel Here
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MKMcArtor" data-source="post: 3260468" data-attributes="member: 23749"><p>As with everything I write, there are definitely things I'd like to add or change with <em>Complete Scoundrel</em>, but I hope that what is out there is appealing enough that people like the book overall. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To address some of the concerns and complaints I've seen so far in the thread...</p><p></p><p><strong>Divine/Rogue:</strong> I wrote most of the feats for the book, including all of the multiclass combo feats. I apologize for missing that combination. Now that I play a cleric/rogue in Erik Mona's game, I can see where the support is woefully lacking for the combo. Oopsie! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p><strong>Variant Class Features:</strong> Wes and I wrote this before PHBII came out, and in fact we didn't even know about PHBII until the last few weeks of our work on the book. Had I known about variant class features earlier, I would have written dozens. Dozens, I say! I <em>love</em> variant class features, as anyone who hangs out on the Paizo boards (or reads Class Acts) can attest to. This is one of those areas where I'd love to be able to go back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Organizations v Affiliations:</strong> Ditto above. Affiliations FTW. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p><strong>Tricks:</strong> IIRC, there's a little sidebar in there that talks about the difference between tricks and feats. Tricks are like feats-lite. They aren't as good as feats so they aren't feats. I don't think I'm helping here so I'm going to stop wri</p><p></p><p><strong>Luck:</strong> I only wish characters got more feats, so they could take more luck feats, because luck is fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Short Prestige Classes:</strong> I don't remember why we decided to go with shorter prestige classes. I also don't recall writing that many. I think some got widdled down in development to tighten the focus. Which, just from my own personal design philosophy, I really like. But YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'll be monitoring this thread to answer questions (well, those questions I can answer, anyway). So feel free to toss some at me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>(But if you flame me I'll leave. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="MKMcArtor, post: 3260468, member: 23749"] As with everything I write, there are definitely things I'd like to add or change with [i]Complete Scoundrel[/i], but I hope that what is out there is appealing enough that people like the book overall. :) To address some of the concerns and complaints I've seen so far in the thread... [b]Divine/Rogue:[/b] I wrote most of the feats for the book, including all of the multiclass combo feats. I apologize for missing that combination. Now that I play a cleric/rogue in Erik Mona's game, I can see where the support is woefully lacking for the combo. Oopsie! :o [b]Variant Class Features:[/b] Wes and I wrote this before PHBII came out, and in fact we didn't even know about PHBII until the last few weeks of our work on the book. Had I known about variant class features earlier, I would have written dozens. Dozens, I say! I [i]love[/i] variant class features, as anyone who hangs out on the Paizo boards (or reads Class Acts) can attest to. This is one of those areas where I'd love to be able to go back. :) [b]Organizations v Affiliations:[/b] Ditto above. Affiliations FTW. :cool: [b]Tricks:[/b] IIRC, there's a little sidebar in there that talks about the difference between tricks and feats. Tricks are like feats-lite. They aren't as good as feats so they aren't feats. I don't think I'm helping here so I'm going to stop wri [b]Luck:[/b] I only wish characters got more feats, so they could take more luck feats, because luck is fun! :D [b]Short Prestige Classes:[/b] I don't remember why we decided to go with shorter prestige classes. I also don't recall writing that many. I think some got widdled down in development to tighten the focus. Which, just from my own personal design philosophy, I really like. But YMMV. :) I'll be monitoring this thread to answer questions (well, those questions I can answer, anyway). So feel free to toss some at me. :) (But if you flame me I'll leave. :p) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Complete Scoundrel Here
Top