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<blockquote data-quote="MKMcArtor" data-source="post: 3264249" data-attributes="member: 23749"><p>My intent was for the feat to gain the bonus feats of the fighter, as Razz mentioned earlier. That might be a little bit too good, but keep in mind you're still only getting the d6 of the ninja mixed in there as well (not to mention only being allowed to wear light armor—or is it no armor?). It pretty much allows for the ninja character I always wanted to play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No problem! I enjoy it and I wish this sort of thing happened more back before I got into the industry. I would have eaten it up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Well look at that! Yay! Sadly, he still didn't get credit for it. You'll need to talk to the fine folks at Wizards of the Coast about that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Exactamundo!</p><p></p><p></p><p></p><p>IIRC, yes. At least Bluff does, I think. Wes came up with a good many interaction tricks, and I'm pretty sure at least one of them uses Bluff.</p><p></p><p></p><p></p><p>Well, I can't talk about that too much. I've seen the final text of the book (although, as you might have guessed I don't remember every exact detail of it), and I'm very happy with how it came out. The tricks system underwent the most radical changes (my original turnover had variable-costed tricks that would have made buying them unrealistic, in retrospect), but that's the nature of development. Andy Collins was really cool to work with and we hammered out the system as you see it now. The prestige classes underwent some changes as well (and a couple I wrote got cut whole cloth), but overall I like what they did. I remember writing several 5-level and one or two 3-level prestige classes, for example, but I don't remember writing <em>that</em> many. So I think some got cut down, but frankly I prefer shorter prestige classes anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Er... I don't recall, exactly. Wes would be the one to talk more about that. Or EyeontheMountain, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>...</p><p></p><p>Feel free to throw any more questions at me, everyone. I might even remember to check this thread over the weekend! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="MKMcArtor, post: 3264249, member: 23749"] My intent was for the feat to gain the bonus feats of the fighter, as Razz mentioned earlier. That might be a little bit too good, but keep in mind you're still only getting the d6 of the ninja mixed in there as well (not to mention only being allowed to wear light armor—or is it no armor?). It pretty much allows for the ninja character I always wanted to play. :) No problem! I enjoy it and I wish this sort of thing happened more back before I got into the industry. I would have eaten it up! :D Well look at that! Yay! Sadly, he still didn't get credit for it. You'll need to talk to the fine folks at Wizards of the Coast about that. :) Exactamundo! IIRC, yes. At least Bluff does, I think. Wes came up with a good many interaction tricks, and I'm pretty sure at least one of them uses Bluff. Well, I can't talk about that too much. I've seen the final text of the book (although, as you might have guessed I don't remember every exact detail of it), and I'm very happy with how it came out. The tricks system underwent the most radical changes (my original turnover had variable-costed tricks that would have made buying them unrealistic, in retrospect), but that's the nature of development. Andy Collins was really cool to work with and we hammered out the system as you see it now. The prestige classes underwent some changes as well (and a couple I wrote got cut whole cloth), but overall I like what they did. I remember writing several 5-level and one or two 3-level prestige classes, for example, but I don't remember writing [i]that[/i] many. So I think some got cut down, but frankly I prefer shorter prestige classes anyway. :) Er... I don't recall, exactly. Wes would be the one to talk more about that. Or EyeontheMountain, of course. :) ... Feel free to throw any more questions at me, everyone. I might even remember to check this thread over the weekend! :p [/QUOTE]
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