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<blockquote data-quote="Harm" data-source="post: 3294606" data-attributes="member: 49173"><p>Okay... on first glance, Magic Appraisal turning detect magic into a 1 minute, pearl-free identify is a "must have", so are the two skills that make your spells un-counterable (although they at least have hard to get requirements.) Every rogue will take Acrobatic Backstab and use it every chance they can. Back on your Feet likewise is very powerful and pretty much a no-brainer to take. Swift Concentration is (no pun) a no-brainer. Clarity of Vision is pretty much a must-have depending on your campaign as well.</p><p></p><p>Those skills are easily as or more powerful than many feats.</p><p></p><p> Nimble Stand is probably what Back on your Feet was MEANT to be but BoYF got left in as a typo, and is still pretty good.</p><p> Collector of Stories seems to be a no-brainer depending on your GM's play style.</p><p> Spot the Weak Point and Timely Misdirection are powerful for certain characters.</p><p></p><p>With the huge number of skill points some classes get, and the power of these skills being on-par with feats, it becomes pretty unbalancing. No doubt future books will include more and it will only get worse.</p></blockquote><p></p>
[QUOTE="Harm, post: 3294606, member: 49173"] Okay... on first glance, Magic Appraisal turning detect magic into a 1 minute, pearl-free identify is a "must have", so are the two skills that make your spells un-counterable (although they at least have hard to get requirements.) Every rogue will take Acrobatic Backstab and use it every chance they can. Back on your Feet likewise is very powerful and pretty much a no-brainer to take. Swift Concentration is (no pun) a no-brainer. Clarity of Vision is pretty much a must-have depending on your campaign as well. Those skills are easily as or more powerful than many feats. Nimble Stand is probably what Back on your Feet was MEANT to be but BoYF got left in as a typo, and is still pretty good. Collector of Stories seems to be a no-brainer depending on your GM's play style. Spot the Weak Point and Timely Misdirection are powerful for certain characters. With the huge number of skill points some classes get, and the power of these skills being on-par with feats, it becomes pretty unbalancing. No doubt future books will include more and it will only get worse. [/QUOTE]
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