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<blockquote data-quote="JustKim" data-source="post: 3294707" data-attributes="member: 5478"><p>Divine spellcasters can cast <em>identify</em> without a material component. A divine spellcaster can also make a wand of <em>identify</em> without having to invest material components, and since wands are type-inspecific, wizards can use them. 375 gp and 30 XP or 22 ranks in 3 skills, at least one of which is going to be cross-class?</p><p>Once per encounter. Tumbling is an action, so you can only make one sneak attack. Using Bluff to feint can be used indefinitely.</p><p>Because it can negate one trip once per encounter at 9th level? You can't be tripped if you're not on the ground, and most 9th level parties are capable of flight. Tripping stops being a harrowing tactic early in an adventurer's career.</p><p>One person sees one invisible creature if it's within 30 feet and only for one round. You must be 9th level, when such spells as <em>see invisibility</em>, <em>glitterdust</em> and <em>invisibility purge</em> come cheap.</p><p>That's true, a lot of feats aren't worth taking. That's why I think skill tricks are a great idea.</p><p></p><p>You guys are overreacting. Skill points are far from valueless, you can only have one skill trick per two character levels, and what I can accomplish cheaper, not to mention 6 levels earlier, is far from a "no-brainer".</p></blockquote><p></p>
[QUOTE="JustKim, post: 3294707, member: 5478"] Divine spellcasters can cast [i]identify[/i] without a material component. A divine spellcaster can also make a wand of [i]identify[/i] without having to invest material components, and since wands are type-inspecific, wizards can use them. 375 gp and 30 XP or 22 ranks in 3 skills, at least one of which is going to be cross-class? Once per encounter. Tumbling is an action, so you can only make one sneak attack. Using Bluff to feint can be used indefinitely. Because it can negate one trip once per encounter at 9th level? You can't be tripped if you're not on the ground, and most 9th level parties are capable of flight. Tripping stops being a harrowing tactic early in an adventurer's career. One person sees one invisible creature if it's within 30 feet and only for one round. You must be 9th level, when such spells as [i]see invisibility[/i], [i]glitterdust[/i] and [i]invisibility purge[/i] come cheap. That's true, a lot of feats aren't worth taking. That's why I think skill tricks are a great idea. You guys are overreacting. Skill points are far from valueless, you can only have one skill trick per two character levels, and what I can accomplish cheaper, not to mention 6 levels earlier, is far from a "no-brainer". [/QUOTE]
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