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[Complete Scoundrel] Improved Skirmish feat...
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<blockquote data-quote="Beckett" data-source="post: 3302138" data-attributes="member: 781"><p>Oh, bologna.</p><p></p><p>Sure, feats have been ramped up. They can't all match the power of a +2 to two skills feat. </p><p></p><p>But the new classes are head and shoulders above the old? No (not getting into it about the Bo9S classes here). Duskblades are pretty awesome fighter/mages, but that D8 is putting them further and futher behind the fighter in HP. Plus, the duskblade's main attack, his channeling, is a standard action for most of his career. Meanwhile, the fighter is making 2 or 3 attacks with plenty of bonuses that don't run out. A glance at the duskblade spell list reveals a number of holes in area effect and utility spells. Just as I wouldn't want the only arcane caster in the party of be a Warmage, I don't see duskblade usurping the wizard's role.</p><p></p><p>Scouts are nifty skill monkeys with a great hit and run attack. But, even with an extra 2D6 from improved skirmish, they're still going to be trailing the rogue in extra damage dice. The movement requirement means the scout is only getting one skirmish attack in a round, and once he's delivered that, he might not be in a position to do it again. A rogue, on the other hand, can get into flank and sneak attack with every single attack.</p><p></p><p>The new books add more options and some nifty abilities, but by no means are they making the core obsolete.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3302138, member: 781"] Oh, bologna. Sure, feats have been ramped up. They can't all match the power of a +2 to two skills feat. But the new classes are head and shoulders above the old? No (not getting into it about the Bo9S classes here). Duskblades are pretty awesome fighter/mages, but that D8 is putting them further and futher behind the fighter in HP. Plus, the duskblade's main attack, his channeling, is a standard action for most of his career. Meanwhile, the fighter is making 2 or 3 attacks with plenty of bonuses that don't run out. A glance at the duskblade spell list reveals a number of holes in area effect and utility spells. Just as I wouldn't want the only arcane caster in the party of be a Warmage, I don't see duskblade usurping the wizard's role. Scouts are nifty skill monkeys with a great hit and run attack. But, even with an extra 2D6 from improved skirmish, they're still going to be trailing the rogue in extra damage dice. The movement requirement means the scout is only getting one skirmish attack in a round, and once he's delivered that, he might not be in a position to do it again. A rogue, on the other hand, can get into flank and sneak attack with every single attack. The new books add more options and some nifty abilities, but by no means are they making the core obsolete. [/QUOTE]
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[Complete Scoundrel] Improved Skirmish feat...
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