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<blockquote data-quote="pawsplay" data-source="post: 1299314" data-attributes="member: 15538"><p>Hexblade - Very flavorful. Depending on how you look at them, they could be considered reverse paladins or reverse bards. My only real criticism on them is that they are not very compatible with very many prestige classes. </p><p></p><p>Samurai - Yuck. Not only are they railroaded into a very specific, and wildly unhistorical, version of what a samurai is, they don't have much to boast about compared to a Fighter with Kiai Feats. Also, boys and girls, a katana should have been treated as a bastard scimitar from the start, not a bastard sword. Swords have two edges. They are also rather, um, different to wield than say an early claymore type weapon. </p><p></p><p>Swashbuckler - Nicely done. Highly compatible with Duellist and Bladesinger.</p><p></p><p>Favored Soul - Lame. In the overpowered department, they have three good saves, cast spontaneously in armor, and gain Weapon Specialization (trampling the only unique Fighter ability). In the "What were they thinking?" department, they get wings. Even Dwarven Favored Souls of Moradin, a concept so ludicrous they had to illustrate it. Am I the only one who thinks they should also have offered burrowing or swimming as options instead of wings? In the "what is this class supposed to be?" department, they do not get Domains. Which means they do not get Domain spells. Which means a Favored Soul of Heironeous cannot cast <em>smite evil</em>. They, like Healers, combine Cha and Wis for their spellcasting abilities (but in a reverse fashion, for no discernible reason), which makes me nervous. It's just not done, man.</p><p></p><p>Marshal - Potentially interesting. Marred by the oddness, in a roleplaying situation, of their ability to inspire extra move actions repeatedly in the same combat, such that one side ends up being a lot faster. I find it a little odd that they can grant DR to their entire team at pretty low levels, while Barbarians gain DR only for themselves at higher levels. They seem to add a lot of bookkeeping. However, they do fit certain concepts. Marshal/Cavalier springs to mind as an interesting character. However, Marshal/various knight PrCs are problematic because of bonus stacking rules. </p><p></p><p>Healer - Sure, why not? I think they should have been straight up Cha casters, though. </p><p></p><p>Battlemage - A nice idea, not sure. At first they seemd overpowered: long spell list, spontaneous caster, armored mage. However, they don't get good weapon proficiencies, and their spellcasting is pretty focused. I could see them being unusually efficient in some games, but in the average game are probably fine. I would like to point out that's it's possible for them to use Advanced Learning to take high level Wizard spells if they piddle around in a PrC for a little while, but not if they single-class it. I suspect that they open up various abuses with PrC's that have full spell progression, but I haven't spotted any howlers, yet.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 1299314, member: 15538"] Hexblade - Very flavorful. Depending on how you look at them, they could be considered reverse paladins or reverse bards. My only real criticism on them is that they are not very compatible with very many prestige classes. Samurai - Yuck. Not only are they railroaded into a very specific, and wildly unhistorical, version of what a samurai is, they don't have much to boast about compared to a Fighter with Kiai Feats. Also, boys and girls, a katana should have been treated as a bastard scimitar from the start, not a bastard sword. Swords have two edges. They are also rather, um, different to wield than say an early claymore type weapon. Swashbuckler - Nicely done. Highly compatible with Duellist and Bladesinger. Favored Soul - Lame. In the overpowered department, they have three good saves, cast spontaneously in armor, and gain Weapon Specialization (trampling the only unique Fighter ability). In the "What were they thinking?" department, they get wings. Even Dwarven Favored Souls of Moradin, a concept so ludicrous they had to illustrate it. Am I the only one who thinks they should also have offered burrowing or swimming as options instead of wings? In the "what is this class supposed to be?" department, they do not get Domains. Which means they do not get Domain spells. Which means a Favored Soul of Heironeous cannot cast [i]smite evil[/i]. They, like Healers, combine Cha and Wis for their spellcasting abilities (but in a reverse fashion, for no discernible reason), which makes me nervous. It's just not done, man. Marshal - Potentially interesting. Marred by the oddness, in a roleplaying situation, of their ability to inspire extra move actions repeatedly in the same combat, such that one side ends up being a lot faster. I find it a little odd that they can grant DR to their entire team at pretty low levels, while Barbarians gain DR only for themselves at higher levels. They seem to add a lot of bookkeeping. However, they do fit certain concepts. Marshal/Cavalier springs to mind as an interesting character. However, Marshal/various knight PrCs are problematic because of bonus stacking rules. Healer - Sure, why not? I think they should have been straight up Cha casters, though. Battlemage - A nice idea, not sure. At first they seemd overpowered: long spell list, spontaneous caster, armored mage. However, they don't get good weapon proficiencies, and their spellcasting is pretty focused. I could see them being unusually efficient in some games, but in the average game are probably fine. I would like to point out that's it's possible for them to use Advanced Learning to take high level Wizard spells if they piddle around in a PrC for a little while, but not if they single-class it. I suspect that they open up various abuses with PrC's that have full spell progression, but I haven't spotted any howlers, yet. [/QUOTE]
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