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Complete Warrior, anybody got it? What's in it?
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<blockquote data-quote="Li Shenron" data-source="post: 1233652" data-attributes="member: 1465"><p>When I said that the implementation rots, I was just thinking about the same point. It gets costly increases to ability scores for free, DR and stuff I don't remember anymore; that's a lot, and requires an adequate cost to counterbalance it, and here comes the fact that he has to destroy a daily specific amount of magic stuff.</p><p></p><p>The idea of a character who hates magic for some RP reason (easiest one: his beloved ones were killed by wizards...) is a good thing. Great for an NPC who may turn against PC casters or magic-equipped PCs. Even better for a PC who has to manage this attitude with the other PC's needs, but in this case it requires veteran roleplayers to make it work decently.</p><p></p><p>What is totally off is to implement this idea in the way it has been. Frankly, I think it should not have been made a PrCl at all, and instead it should be left as a RP-only idea at it was from the start. Or otherwise try a better effort to find something that makes sense: destroying a minimum amount of magic items per day has a terrible impact on the game, while receiving stat-increases and DR because of it is in my opinion completely nonsensical and smells like... well... magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p></p><p>In conclusion, I agree with Gez that we should forsake the forsaker. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1233652, member: 1465"] When I said that the implementation rots, I was just thinking about the same point. It gets costly increases to ability scores for free, DR and stuff I don't remember anymore; that's a lot, and requires an adequate cost to counterbalance it, and here comes the fact that he has to destroy a daily specific amount of magic stuff. The idea of a character who hates magic for some RP reason (easiest one: his beloved ones were killed by wizards...) is a good thing. Great for an NPC who may turn against PC casters or magic-equipped PCs. Even better for a PC who has to manage this attitude with the other PC's needs, but in this case it requires veteran roleplayers to make it work decently. What is totally off is to implement this idea in the way it has been. Frankly, I think it should not have been made a PrCl at all, and instead it should be left as a RP-only idea at it was from the start. Or otherwise try a better effort to find something that makes sense: destroying a minimum amount of magic items per day has a terrible impact on the game, while receiving stat-increases and DR because of it is in my opinion completely nonsensical and smells like... well... magic ;) . In conclusion, I agree with Gez that we should forsake the forsaker. :rolleyes: [/QUOTE]
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