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Complete Warrior, anybody got it? What's in it?
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<blockquote data-quote="Plane Sailing" data-source="post: 1233708" data-attributes="member: 114"><p>I've just come back from leafing through a copy in my FLGS, and I can say that I'll *not* be buying this. It doesn't have enough value-add for me.</p><p></p><p>I wasn't impressed by any of the new 20-level classes (interesting to see a swashbuckler there though), I looked through pages and pages of prestige classes. As you might expect, the halfling outrider gets a BAB <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The exotic weapon master is a much better class now - nothing stupid in the entry requirements, and it is a 3 level class, at each level you can get an "exotic weapon stunt" from a long list of special tweaks for ranged and melee exotic weapons.</p><p></p><p>The ONLY bits that I would have found useful for my own campaign are the "Style feats" and the "Tactic feats". Both of these are neat ideas and I'll invent some of my own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Style feats are primarily for various two-weapon combinations, and having a special style feat to go with it gives a little extra bonus - I think one is a sword and dagger style and if you hit an opponent with both weapons you get a free disarm attempt on them.</p><p></p><p>Tactics feats are "by DMs permission", and allow you to use up to 3 special tactics if the circumstances add up. e.g. the Giantkiller Tactical Feat gives three manouvers - the first one adds to your AC when fighting things two sizes bigger than you, the second one (called "death from below" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) gives you a big attack bonus if the giant creature missed you while you were defensively using the first feat and the third one is to do with clambering aboard a giant foe.</p><p></p><p> - these aren't gospel descriptions, don't forget! I was only browsing in the bookstore and wanted to give you a flavour of the things that caught my eye.</p><p></p><p>Apart them that... spells yadda yadda, magic items yadda yadda. Nothing else caught my eye.</p><p></p><p>So although many people will find this great (especially if they use lots of prestige classes and want to update some old ones to 3.5e), I found it very disappointing. Once again they missed the chance to illustrate how to build concepts with multiclassing and feat choice, once again they missed the chance to illustrate helpful class variants and how to sort them out. I guess that is just more difficult to do than throw together a prestige class.</p><p></p><p>Hope the info amidst my ramblings is helpful!</p><p></p><p>Cheer</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1233708, member: 114"] I've just come back from leafing through a copy in my FLGS, and I can say that I'll *not* be buying this. It doesn't have enough value-add for me. I wasn't impressed by any of the new 20-level classes (interesting to see a swashbuckler there though), I looked through pages and pages of prestige classes. As you might expect, the halfling outrider gets a BAB :) The exotic weapon master is a much better class now - nothing stupid in the entry requirements, and it is a 3 level class, at each level you can get an "exotic weapon stunt" from a long list of special tweaks for ranged and melee exotic weapons. The ONLY bits that I would have found useful for my own campaign are the "Style feats" and the "Tactic feats". Both of these are neat ideas and I'll invent some of my own :) Style feats are primarily for various two-weapon combinations, and having a special style feat to go with it gives a little extra bonus - I think one is a sword and dagger style and if you hit an opponent with both weapons you get a free disarm attempt on them. Tactics feats are "by DMs permission", and allow you to use up to 3 special tactics if the circumstances add up. e.g. the Giantkiller Tactical Feat gives three manouvers - the first one adds to your AC when fighting things two sizes bigger than you, the second one (called "death from below" :)) gives you a big attack bonus if the giant creature missed you while you were defensively using the first feat and the third one is to do with clambering aboard a giant foe. - these aren't gospel descriptions, don't forget! I was only browsing in the bookstore and wanted to give you a flavour of the things that caught my eye. Apart them that... spells yadda yadda, magic items yadda yadda. Nothing else caught my eye. So although many people will find this great (especially if they use lots of prestige classes and want to update some old ones to 3.5e), I found it very disappointing. Once again they missed the chance to illustrate how to build concepts with multiclassing and feat choice, once again they missed the chance to illustrate helpful class variants and how to sort them out. I guess that is just more difficult to do than throw together a prestige class. Hope the info amidst my ramblings is helpful! Cheer [/QUOTE]
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