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Complete Warrior, anybody got it? What's in it?
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<blockquote data-quote="WizarDru" data-source="post: 1234324" data-attributes="member: 151"><p>I don't know, why do you think it does? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> They're pretty clearly identified and described as fighting styles, and most involve very specific circumstances. The first thing they looked like to me was styles from fighting schools, be they Kung Fu styles or fencing duelists. "<em>Obviously you've a-studied your Capella!</em>"</p><p> </p><p>I don't have the book here, so giving a lengthy list of the Prcs is a bit difficult. There IS a sample character after each class, and I like this for two reasons. First, it's a handy NPC for use, right there. As a DM, that's just swell. Second, it helps illustrate how the class works in actual practice. There wouldn't have been any confusion about the obvious typo with the Arcane Trickster if a sample trickster had been provided with the class writeup, for example.</p><p> </p><p>Now, working from memory:</p><p> </p><p><strong>Chapter 1</strong> is the writeup of the new core classes that I mentioned before. Each class is given the standard core class writeup. The main change in focus for the CW samurai is that he's a two weapon fighter who gets most of his abilities for using his diasho. Give him a mace, and he loses a lot of his abilities. The OA samurai was focused on just imbuing magic power on his ancestral weapon, which became more powerful with him. None of the new core classes outmodes the fighter at his chief task, although the samurai can match him as long as he stays within his focus.</p><p> </p><p>There is a two-page treatise on how to change the ranger and paladin for a low-magic game, and as mentioned above, basically takes away spellcasting and gives a few spell-like abilities, such as casting Holy Weapon once/day or being able to cast 'trackless step'. It's very brief, but not bad.</p><p> </p><p><strong>Chapter 2</strong> is the bulk of the book, the Prestige Classes. There are quite a few, as you've seen listed. The lion's share are updated from the classbooks, or in some cases reworked while being updated. Most are for PC, although the Eye of Gruumsh and Thayan Protector are the exceptions.</p><p> </p><p style="margin-left: 20px">In no particular order: <em>Frenzied Berserker, Thayan Protector, Ronin, Order of the Bow Initiate, Hulking Hurler, Darkwoods Stalker, Halfling Outrider, Tempest, Eye of Gruumsh, Knight of the Chalice, Hunter of the Dead, Spellsword, Tattooed Monk, Cavalier, Bladesinger, Justicar, Devoted Defender, Drunken Master, Exotic Weapon Master, Giant-Killer, Rage Mage, Ravager (I think), and Purple Dragon Knight</em>. There are more, naturally, such as the different shapeshifting classes, but I just don't recall them.</p> <p style="margin-left: 20px"></p><p><strong>Chapter 3</strong> is Spells and Magic Items, IIRC. Slim pickings, as you might expect. A few new magic weapons, some armor types and not much more to speak of.</p><p> </p><p><strong>Chapter 4</strong> is Feats. There are a lot of them, as I mentioned, and many of them updated from several books, not just S&F. They appear to have been both updated and rebalanced in some cases.</p><p> </p><p><strong>Chapter 5</strong> is on running a 'Martial' campaign. It mostly discussed the PCs role in a military game or games with a strong martial theme. It's mostly fluff, but it looks decently written, though I haven't perused it that heavily, yet.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1234324, member: 151"] I don't know, why do you think it does? :) They're pretty clearly identified and described as fighting styles, and most involve very specific circumstances. The first thing they looked like to me was styles from fighting schools, be they Kung Fu styles or fencing duelists. "[i]Obviously you've a-studied your Capella![/i]" I don't have the book here, so giving a lengthy list of the Prcs is a bit difficult. There IS a sample character after each class, and I like this for two reasons. First, it's a handy NPC for use, right there. As a DM, that's just swell. Second, it helps illustrate how the class works in actual practice. There wouldn't have been any confusion about the obvious typo with the Arcane Trickster if a sample trickster had been provided with the class writeup, for example. Now, working from memory: [b]Chapter 1[/b] is the writeup of the new core classes that I mentioned before. Each class is given the standard core class writeup. The main change in focus for the CW samurai is that he's a two weapon fighter who gets most of his abilities for using his diasho. Give him a mace, and he loses a lot of his abilities. The OA samurai was focused on just imbuing magic power on his ancestral weapon, which became more powerful with him. None of the new core classes outmodes the fighter at his chief task, although the samurai can match him as long as he stays within his focus. There is a two-page treatise on how to change the ranger and paladin for a low-magic game, and as mentioned above, basically takes away spellcasting and gives a few spell-like abilities, such as casting Holy Weapon once/day or being able to cast 'trackless step'. It's very brief, but not bad. [b]Chapter 2[/b] is the bulk of the book, the Prestige Classes. There are quite a few, as you've seen listed. The lion's share are updated from the classbooks, or in some cases reworked while being updated. Most are for PC, although the Eye of Gruumsh and Thayan Protector are the exceptions. [indent]In no particular order: [i]Frenzied Berserker, Thayan Protector, Ronin, Order of the Bow Initiate, Hulking Hurler, Darkwoods Stalker, Halfling Outrider, Tempest, Eye of Gruumsh, Knight of the Chalice, Hunter of the Dead, Spellsword, Tattooed Monk, Cavalier, Bladesinger, Justicar, Devoted Defender, Drunken Master, Exotic Weapon Master, Giant-Killer, Rage Mage, Ravager (I think), and Purple Dragon Knight[/i]. There are more, naturally, such as the different shapeshifting classes, but I just don't recall them. [/indent] [b]Chapter 3[/b] is Spells and Magic Items, IIRC. Slim pickings, as you might expect. A few new magic weapons, some armor types and not much more to speak of. [b]Chapter 4[/b] is Feats. There are a lot of them, as I mentioned, and many of them updated from several books, not just S&F. They appear to have been both updated and rebalanced in some cases. [b]Chapter 5[/b] is on running a 'Martial' campaign. It mostly discussed the PCs role in a military game or games with a strong martial theme. It's mostly fluff, but it looks decently written, though I haven't perused it that heavily, yet. [/QUOTE]
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