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Complete Warrior, anybody got it? What's in it?
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 1235481" data-attributes="member: 4682"><p><strong>On the feats</strong></p><p></p><p></p><p></p><p><strong>MONKEY GRIP [GENERAL]</strong></p><p>You are able to use a larger weapon than other people your size.</p><p> <strong>Prerequisite:</strong> Base attack bonus +1.</p><p> <strong>Benefit:</strong> You can use melee weaons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handedweapon. You can wield a larger light weapon as a light weapon, or a larger tw-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a doubleweapon.</p><p> <strong>Normal</strong> You can use a melee weapon one size categorylarger than you are with a -2 penalty on the attack roll, and the amount of effort it takes to use the weapon increases. A larger light weapon is considered a one-handed weapon, a larger one-handed weapon is considered a two-handed weapon, and you canno use a larger two-handed weapon at all.</p><p></p><p></p><p>So there you go. Substantially clearer than before, IMO.</p><p></p><p>Also to note, the Improved Familiar feat is not a complete reprint of the DMG 3.5 version. Instead, it gives a list of familiars that are more combat oriented. Krenshar (3rd and N), Worg (3rd and NE), Blink Dog (5th and LG), Hell Hound (5th and LE), Hippogriff (7th and N), Howler (7th and CE), and Winter Wolf (7th and NE).</p><p></p><p>Regarding familiars, there is another section after all the Feats and Spells called <strong>Guardian Familiars</strong>. These need a spellcaster to also have the Improved Familiar feat, but the <em>guardian familiar</em> is the result of a process that would normally be considered a construct creation, i.e. Craft Construct feat, character spends gp, and xp, and must make Profession (engineer) checks as well. The <em>guardian familairs</em> are Spark Guardian (7th, tiny), Guantlet Guardian (9th, small), and Blade Guardian (11th, medium). When the <em> guardian familiar</em> dies, the character does not need to wait a year before getting a new one. After all, they already spent the xp. But you can only have one at a time.</p><p></p><p></p><p>So there you go.</p><p></p><p></p><p>Regards,</p><p>Eric Anondson</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 1235481, member: 4682"] [b]On the feats[/b] [b]MONKEY GRIP [GENERAL][/b] You are able to use a larger weapon than other people your size. [b]Prerequisite:[/b] Base attack bonus +1. [b]Benefit:[/b] You can use melee weaons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handedweapon. You can wield a larger light weapon as a light weapon, or a larger tw-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a doubleweapon. [b]Normal[/b] You can use a melee weapon one size categorylarger than you are with a -2 penalty on the attack roll, and the amount of effort it takes to use the weapon increases. A larger light weapon is considered a one-handed weapon, a larger one-handed weapon is considered a two-handed weapon, and you canno use a larger two-handed weapon at all. So there you go. Substantially clearer than before, IMO. Also to note, the Improved Familiar feat is not a complete reprint of the DMG 3.5 version. Instead, it gives a list of familiars that are more combat oriented. Krenshar (3rd and N), Worg (3rd and NE), Blink Dog (5th and LG), Hell Hound (5th and LE), Hippogriff (7th and N), Howler (7th and CE), and Winter Wolf (7th and NE). Regarding familiars, there is another section after all the Feats and Spells called [b]Guardian Familiars[/b]. These need a spellcaster to also have the Improved Familiar feat, but the [i]guardian familiar[/i] is the result of a process that would normally be considered a construct creation, i.e. Craft Construct feat, character spends gp, and xp, and must make Profession (engineer) checks as well. The [i]guardian familairs[/i] are Spark Guardian (7th, tiny), Guantlet Guardian (9th, small), and Blade Guardian (11th, medium). When the [i] guardian familiar[/i] dies, the character does not need to wait a year before getting a new one. After all, they already spent the xp. But you can only have one at a time. So there you go. Regards, Eric Anondson [/QUOTE]
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