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Complete Warrior, anybody got it? What's in it?
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<blockquote data-quote="jgsugden" data-source="post: 1237150" data-attributes="member: 2629"><p>Your guess is wrong. Zero points. Thanks for playing, please don't bother to try again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I am, in fact, a rogue player in an epic campaign. In addition, I play many other campaigns and DM a few myself. I am very much in favor of a rogue being able to use his sneak attack ability whenever it is appropriate.</p><p></p><p>I do share your issue with dice rolling, but they did take an effort to minimize this by allowing the IB to take 10 on these rolls. That cuts the die rolls in 1/2.</p><p></p><p>Hypersmurf: First of all, we have way too much time on our hands considering how often we post. </p><p></p><p>Second, why would any sensible DM not allow multiple feints in a round? The lack of time necessary to fit it all in would be my main reason. You give an example from a movie that I have not seen, so I can not speak to it, but in general, the feint process has a significant time restriction: It requires three things. You must perform the feint, the opponent must process what you have appeared to do and then your opponent must respond and perform an action taking your feint into account. If your opponent doesn't have time to respond, there is no way for you to take advantage of your feint.</p><p></p><p>That being said, a DM that ignores the 'real world' implications of the D&D abilities might disagree with my analysis, so my statement that any reasonable DM would not allow it was unfair. I take it back. Instead, I'll say that I couldn't see a DM choosing to allow it.</p><p></p><p>Anyways, I'm done hijacking this thread. I'll let this discussion lie. Let's hear more about this book ...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1237150, member: 2629"] Your guess is wrong. Zero points. Thanks for playing, please don't bother to try again. :D I am, in fact, a rogue player in an epic campaign. In addition, I play many other campaigns and DM a few myself. I am very much in favor of a rogue being able to use his sneak attack ability whenever it is appropriate. I do share your issue with dice rolling, but they did take an effort to minimize this by allowing the IB to take 10 on these rolls. That cuts the die rolls in 1/2. Hypersmurf: First of all, we have way too much time on our hands considering how often we post. Second, why would any sensible DM not allow multiple feints in a round? The lack of time necessary to fit it all in would be my main reason. You give an example from a movie that I have not seen, so I can not speak to it, but in general, the feint process has a significant time restriction: It requires three things. You must perform the feint, the opponent must process what you have appeared to do and then your opponent must respond and perform an action taking your feint into account. If your opponent doesn't have time to respond, there is no way for you to take advantage of your feint. That being said, a DM that ignores the 'real world' implications of the D&D abilities might disagree with my analysis, so my statement that any reasonable DM would not allow it was unfair. I take it back. Instead, I'll say that I couldn't see a DM choosing to allow it. Anyways, I'm done hijacking this thread. I'll let this discussion lie. Let's hear more about this book ... [/QUOTE]
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Complete Warrior, anybody got it? What's in it?
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