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<blockquote data-quote="airwalkrr" data-source="post: 2887864" data-attributes="member: 12460"><p>I'll just toss my two coppers into this conversation. The hexblade is a poorly designed class. The class requires good Strength and Constitution scores because it is essentially a fighting class. It also requires a good Dexterity because you are limited to light armor. Plus you need Charisma to make your special abilities and spells work well. Intelligence and Wisdom aren't exactly dump stats because it has a poor Will save and poor skill set. I think the class is fixed well enough if you give it heavy or at least medium armor proficiency without affecting spellcasting.</p><p></p><p>The swashbuckler is not exactly what I would call a weak class, simply a difficult-to-play class. Like the hexblade, it requires several good ability scores, but it benefits from a host of more useful and versatile special abilities and a much better skill set. I know several people who say the class just plain sucks, but these are the same people who say the monk and the bard suck (two of the most powerful, yet most difficult-to-play, classes in the game).</p><p></p><p>The samurai is a powerhouse. I would not recommend allowing it unless you are ready to crank up the power level a little bit in your game. That said, it is not necessarily more powerful than say, a barbarian and will not disrupt game balance too much. Perhaps the biggest difficulty is accomodating the flavor of the class if you don't play in an oriental setting. In this event, naming the class something else and giving typical members of the class different motivations and characteristics is not hard to do.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2887864, member: 12460"] I'll just toss my two coppers into this conversation. The hexblade is a poorly designed class. The class requires good Strength and Constitution scores because it is essentially a fighting class. It also requires a good Dexterity because you are limited to light armor. Plus you need Charisma to make your special abilities and spells work well. Intelligence and Wisdom aren't exactly dump stats because it has a poor Will save and poor skill set. I think the class is fixed well enough if you give it heavy or at least medium armor proficiency without affecting spellcasting. The swashbuckler is not exactly what I would call a weak class, simply a difficult-to-play class. Like the hexblade, it requires several good ability scores, but it benefits from a host of more useful and versatile special abilities and a much better skill set. I know several people who say the class just plain sucks, but these are the same people who say the monk and the bard suck (two of the most powerful, yet most difficult-to-play, classes in the game). The samurai is a powerhouse. I would not recommend allowing it unless you are ready to crank up the power level a little bit in your game. That said, it is not necessarily more powerful than say, a barbarian and will not disrupt game balance too much. Perhaps the biggest difficulty is accomodating the flavor of the class if you don't play in an oriental setting. In this event, naming the class something else and giving typical members of the class different motivations and characteristics is not hard to do. [/QUOTE]
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